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System > Trigger once while true.
Or, play the sound on collision rather then on overlap.
> has no rendering overhead or use of the DOM. > Thank you for your input, but with all due respect this is false.
> has no rendering overhead or use of the DOM.
>
Thank you for your input, but with all due respect this is false.
Can you expand on this please?
I tried it with the gamepad and it feels completely natural to me.
Can't you just check a variable that toggles depending on if something is overlapping or not?
Try this...
Actually, I'm not sure how you have your events set up but it might be easier and less clunky if you just add some kind of condition to your events where the enemy can only fall through the platform if the player is X distance away.
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There's a picking option called nearest and furthest. Picking the nearest platform to the character should work.
Nice start. Grab that license and keep going!
Yes, of course you are correct. Apparently I was way too tired when I wrote that and was thinking X meant any object rather then inverted... Sorry for the confusion.
xavy027 Using On Collision is the exact same as Is X Overlapping + Trigger Once.
Very cool. I hadn't seen this before. Impressive!
Member since 5 Oct, 2013