Burvey's Recent Forum Activity

  • On instance 1 destroyed, start instance 2 fade etc...

  • Yes, Scirra is having server issues which they are going to look into on Monday.

  • I can't reproduce either.

  • First I tried loading an arcade game and it would only load up to 5% no matter how many times I tried. Then about half an hour later when I went back to try again I received this error:

    Server Error in '/' Application.

    Collection was modified after the enumerator was instantiated.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.InvalidOperationException: Collection was modified after the enumerator was instantiated.

    Source Error:

    The source code that generated this unhandled exception can only be shown when compiled in debug mode. To enable this, please follow one of the below steps, then request the URL:

    1. Add a "Debug=true" directive at the top of the file that generated the error. Example:

    <%@ Page Language="C#" Debug="true" %>

    or:

    2) Add the following section to the configuration file of your application:

    <configuration>

    <system.web>

    <compilation debug="true"/>

    </system.web>

    </configuration>

    Note that this second technique will cause all files within a given application to be compiled in debug mode. The first technique will cause only that particular file to be compiled in debug mode.

    Important: Running applications in debug mode does incur a memory/performance overhead. You should make sure that an application has debugging disabled before deploying into production scenario.

    Stack Trace:

    [InvalidOperationException: Collection was modified after the enumerator was instantiated.]

    System.Collections.Generic.Enumerator.MoveNext() +137

    System.Linq.WhereSelectEnumerableIterator`2.MoveNext() +134

    ASP.arcade_controls_leftmenu_ascx.__Render__control1(HtmlTextWriter __w, Control parameterContainer) +1759

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    ASP.arcade_default_aspx.__Render__control3(HtmlTextWriter __w, Control parameterContainer) +61

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    ASP.arcade_arcade_master.__Render__control4(HtmlTextWriter __w, Control parameterContainer) +696

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    ASP.masterpages_fresh_master.__RenderForm1(HtmlTextWriter __w, Control parameterContainer) +239

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +268

    System.Web.UI.HtmlControls.HtmlForm.RenderChildren(HtmlTextWriter writer) +216

    System.Web.UI.HtmlControls.HtmlContainerControl.Render(HtmlTextWriter writer) +32

    System.Web.UI.HtmlControls.HtmlForm.Render(HtmlTextWriter output) +53

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.HtmlControls.HtmlForm.RenderControl(HtmlTextWriter writer) +40

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +128

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +128

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Control.Render(HtmlTextWriter writer) +10

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    System.Web.UI.Control.RenderChildrenInternal(HtmlTextWriter writer, ICollection children) +128

    System.Web.UI.Control.RenderChildren(HtmlTextWriter writer) +8

    System.Web.UI.Page.Render(HtmlTextWriter writer) +29

    System.Web.UI.Control.RenderControlInternal(HtmlTextWriter writer, ControlAdapter adapter) +57

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer, ControlAdapter adapter) +100

    System.Web.UI.Control.RenderControl(HtmlTextWriter writer) +25

    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1386

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.36373

  • I tried several times to load the new version and it only loads up to about 5% and freezes up. More arcade issues perhaps? I'm not sure. I'm looking forward to checking it out though.

  • Cool. That's good to know. Thank you for the more recent info. Maybe I'll upload a few of my small games that I didn't think I was able to before.

  • If you have a capx I would be happy to take a look for you (I'm still not sure exactly what you mean when you say link the parts together but make them act separately from each other).

  • I've never used AppGameKit so I can't make direct comparisons.

    1. Yes, you can do all those things.

    2. C2 has collision issues as well.

    3. Yes over wifi (or lan).

    Like the post above said, try out the free version and try it out.

  • Have any screenshots to share?

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  • Zed2100 No, I'm not sure, I'm going by this (it is old though, maybe there have been changes):

    "The new Scirra Arcade allows you to share your game with the world on the Scirra website itself! Here's what you need to know.

    Limitations

    Currently the Arcade only supports the built-in plugins and behaviors, except for the platform specific plugins (like the Windows 8 object). Also, the Browser object has limited features on the Arcade: any actions which can navigate to a different page are blocked for security reasons. Currently all third-party plugins and behaviors are not allowed. We'll be looking to improve this in future by adding more support, but each plugin and behavior must be carefully reviewed first to ensure the Arcade remains a safe and secure place to play games."

  • I'm not sure of exactly what you're trying to do, but I think you could use variables to pick the correct enemy.

  • It's all speculation at this point but my guess is that only the official plug-ins will import with the project from C2 to C3. Currently you can't even upload to the Scirra arcade if your project uses non-official plugins. Hopefully I am wrong though as many of our projects rely on community plugins.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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