Roccinio's Recent Forum Activity

  • go to youtube and find brashmonkey channel.there he has all the tutorials for you to get started.after you study them and you get stuck i will try to help you out

  • the solution to your problem is to use spriter's plugin for construct.

    what it does is that it uses only one set of png's per character and regardless how many animations you have for him ,it just takes the same ones and tweens them in real time during runtime. it is also A LOT smoother than using traditional png's for animation and you can speed it up or slow it down in your code.

    p.s just dont use tilemaps for your game if you use the spriter plugin..... !#!$@%%^&%^&%^&*$Q@#

  • sqiddster

    thank you buddy!

    that is a perfect example why i am ranting ,

    tiny little things that are left behind for every new thing that is added to c2 that eventually add up and starts to cause unexpected trouble when you least expect it.

  • Ashley

    maybe i haven't phrased my question correctly because that was not the answer i was expecting.let me try to be a little more clear.and what i am about to say comes from my heart with the best intentions.

    after some months using construct i have come to the conclusion that there is no specific company strategy on where you want to go with your product.

    what i mean is that you add tremendous features at a rapid pace but without thinking the consequences in the long run .

    you added tilemap support .i had to dig into the forums to learn everything about seams and sub pixel rendering after spending some time scratching my head if i am incompetent in creating correct tilemap sets .i had no warning about that anywhere for a manual post to a blog post.

    we have spriter. i believe that you are involved as well in the plugin development.i spend a lot of time to create animations that i will soon reveal and i believe they are top notch only to learn that is either this or that.

    see where i am going?

    you have to pick what things are the most important make them work 1000% and then move on to something else without promising the world and in the end of the day you leave behind heartbroken customers.

    i will talk specifically about spriter since i firmly believe is a game changer for both of you , as i will try to explain .

    the animation quality ,the fact that it only needs one set of png's for a thousand animations and the easiness to import to c2 makes it an invaluable ally to create games that stand out.

    work together ,bundle your two software's as one (or with an exclusive plugin like wii u at an added price ) make it work 100% with all features like tilemaps and advertise it as a complete solution.

    i had no warning about these conflicting situations.

    right now many customers are under the impression that c2 works with everything (if it a marketing plan then kudos to you) fom cocconjs, to crosswalk, to spriter to node webkit etc etc and this is partially true. it works until you start reading the hundreds of post trying to find a viable solution to their problem.

    i am not saying that you are responsible for 3rd party support but right now they create more problems than they solve .

    soon you'll be ready to implement multiplayer. will it work with mobile? with steam? with crosswalk? with wii-u?

    if yes , will ludei support it? maybe intelrobert? or it will only work on browsers?

    i kinda know the answer since i have read your posts and my question is , is it worth your time developing it or you should spend that time in securing partnerships with other software developers or writing your own mobile exporter so later on since you have full control over it, add mulltiplayer ?.

    i am grateful that you gave me the opportunity to create games , but the deeper i get into game development and the bigger the project becomes the more frustrations i encounter not regarding designing my game which i expected day one to be difficult but from behind the scenes tech that does not work as promised .

  • Ashley

    what happens to people that use spriter for their animations?

    if you use pixel rounding to "on" you fix the seams problem but scml files become weird and jerky since it tweens sub pixel.

    are you aware of this problem?

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  • joelbelo

    yes it does

    and crosswalk as well

  • C-7

    thank you for your explanation.

    but if don't use it then sometimes a small line appears between my tilemaps during run-time.

    so on fixes tilemaps and kills spriter animations and off works the otherway around.

    any suggestions on how to solve this?

  • why when using "pixel rounding on" my spriter animations during runtime, freak out and act weird?

  • DUTOIT

    you are probably right.

    p.s super cute baby you got there!

  • i believe the misunderstanding about morality is caused because we live in different countries and we have different cultural backgrounds,

    in some places you can treat women like dogs and it is perfectly normal and moral for them.so it is a matter of perspective.

    i feel that i did not do something wrong by asking if he could help the community with the only good example out there , not knowing the agreement between you two and the fact that you consider "community work" as a form of an actual business transaction instead of means to motivate new users to contribute to the forums.

    please accept my apologies if i offended you in any way.

  • zatyka

    moral dilema on what? you created it didnt you?it is entirely up to you.

    and i have seen your tutorials and you ROCK!

    so i do not understand why not share knowlege and help people out as long of course they deserve it and give back to the community.

    but anyways thank you for your time and effort.

    i will try my best to figure this out

  • zatyka

    hi friend! after a lot of searching i stumbled upon your post and i would really appreciate it if you gave me guidance on how to achieve this.

    as for "payment" i am constantly trying to help the community by posting the little things i know! :p

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Roccinio

Member since 3 Oct, 2013

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