MtnMetaMan's Recent Forum Activity

  • Sorry for the delay in responding back to your reply. I really appreciate the ideas. However, I am still having a hard time implementing. I am trying to figure out the best way to clearly state my goals or plan. I will do my best to clarify.

    Here is the idea. I have a sentence that I am wanted the player to build one word at a time. To build the sentence the player must move to one of three lanes and choose the correct answer. So each sequence has one correct answer and 2 incorrect answers. I would like to do a few things here.

    1) Randomly generate the location of the correct and incorrect answers for each word in the sequence.

    2) Randomly generate the incorrect words for each sequence.

    Here is an example for a 5 words sentence...

    Word 1 in sequence: correct word 1 - wrong - wrong

    Word 2 in sequence: wrong - wrong - correct word 2

    Word 3 in sequence: wrong - correct word 3 - wrong

    Word 4 in sequence: correct word 4 - wrong - wrong

    Word 5 in sequence: correct word 5 - wrong - wrong

    Does your method still apply here after a little more clarification, or at least what I hope to be clarification.

    Thanks again for any time spent replying!

  • Was trying to solve this same problem as simple as possible and looks like all the .cap files are out of date.

    I am trying to create show numbers 1-3 randomly without repeating. Seems pretty simple but I am just getting stuck as my programming skills are not great. Any help is appreciated.

    Here is what I have tried.

    I have set three global variables.

    varX

    varY

    varZ

    On start of layout I am setting each of those...

    System > Set varX to floor(random(3)+1)

    System > Set varY to floor(random(3)+1)

    System > Set varZ to floor(random(3)+1)

    I am then setting text boxes on the layout to display each of the variables.

    What are my next steps to check that all three numbers are different. 1, 2, 3 should show up in a different order each time.

    Any help, explanation, etc. would be greatly appreciated. I am sure there is a much more simple way to approach this. Thanks for the time!

  • Ok, did a little more reading and ran across this forum post which I thought had some good information in it...

    scirra.com/forum/multiple-screen-size-image-size-optimisation_topic52276.html

    However I am not sure if the issue was solved. So lets say I design at 1200x675 as mentioned in my first reply and then I am view the game within a viewport that is much much larger... say 2500px wide. It will pixelate and not look great however the file size is manageable for mobile devices.

    Should I then be creating these images at higher DPI and dimension say 16:9 at with a 400px width. Then Construct will crush down and the it will be nice sharp at almost any resolution without impacting the mobile load times. Seems like that is not possible.

    In regards to the tiled background I clearly misunderstood. Obviously you would need a repeating element for that work. So I guess what I am asking or or wondering is if you have a nice 16:9 piece of scenery that your game is happening on top of it is better to break that up into as many layers as possible instead of have just a single large image? That also brings other advantages if you want to integrate parallax or BG movement I suppose. Seems like that would be a space hog verse one file but what I feel like I am hearing is that it is better to break up your background into multiple layers instead of that single image.

  • Trying to wrap my head around this a little more. I am still cloudy on the initial image creation and setup. Let's say I am creating a background or another level or game object. If I was using Photoshop or another graphics program what would be the ideal setup out of the gate in terms of DPI, resolution, etc.

    I have read various tutorials, forum posts, etc. on layout size as well within Construct and it seems like that discussion is all over the board. Is there an ideal dimension for the layout of a game that is at least a great starting place across the board. Say a 16:9 ratio with the my exports out of photoshop relating to that scale using a 1200x675 file at 72-96 DPI. Should I be creating my files higher res than that. Or is aspect ration truly king here and I can create at any size. Maybe I should be in vector?

    Also talking about a tiled background above. Are you saying create your full background image and then basically cut it into a grid and tile it verse one large image. I am not sure I am quite tracking. Going to go dig in the manual and tutorials again to see if I can grasp it a little better. Thanks for the topic and time.

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  • This post and question is more about the foundation approach for a game that I am working on. I have a multiple word phrase/sentence that I would like to move players through one correct word at a time. I would like to show 1 right answer per screen or sequence and two incorrect answers.

    In the end the game will be either a 3 lane side scrolling game or a 3 lane vertical game where you move the player to the correct lane and shoot something at the word. If you get it correct you move on. If you don't then you move backwards or start over.

    I think the answer lies in a arrays and sprite sheets but would love to grab some direction as I am new to the game dev world and programming logic to be honest. I have read a few things on arrays in the forums and I am starting to grasp them but with the added functionality I am looking for it makes things steeper in terms of learning curve.

    I envision a sprite sheet with 3 columns and multiple rows pending on the sentence length. The first position of every column would be the correct answer and the other columns would be incorrect.

    Each screen would have 3 locations or image points. I want to randomly generate the correct answer and two wrong answers for each image point. Doesn't have to use image points if that does not make sense however it felt like the a great starting point.

    If the correct answer is chosen then I would like to load the next word in the sentence randomly at 1 of the 3 image points next to the two wrong answers.

    Any links to relevant articles. Suggestions on approach, etc. would be great. I don't expect anyone to do the work for me but would like a more solid concept or something to chase down and figure out as I am lacking the programming logic skills to understand the best approach.

    Any resources or books would be appreciated on how problems like this or other game problems are solved would be amazing as well.

    Sorry for the longer post and thanks for the time spent reading it.

  • Appreciate all the responses and will look them over closely! Thanks JohnnySix for the heads up on the images. I have jumped on to imgur and am linking the images from there. I thought they were public via evernote but turns out I was either doing something wrong or the exact image URL is still https where as the public link that you can share may not be.

    Thanks again and appreciate such a great response to my first post on the forum! Loving the C2 community thus far and am learning a lot.

  • I am new to C2 and have been trying to figure out how to create a basic rollover for buttons on my title screen. I have come up with a few options but now I am in question as to which method is best and provides the best performance or if there is yet another method in which I can try. From cruising the forums I was able to come up with the follow two methods. Any thoughts or critique on what is the preferred method and why it is preferred would be much appreciated. Thanks for the time!

    Started here...

    <img src="http://i.imgur.com/vfxXEDV.png" border="0" />

    I then read something slightly different and adapted to this...

    <img src="http://i.imgur.com/RpO69VR.png" border="0" />

    I then landed on a multi button version where I have a condition for each of the button rollovers but am adjusting the off state of the mouse and cursor with a single rule. I am not sure if this is efficient?

    <img src="http://i.imgur.com/omCtMFs.png" border="0" />

    Again, thanks for the time and any thoughts are appreciated.

  • Hello! I am 32 years old and am fortunate and blessed to live in Colorado, just south of Denver. I have been enjoying games since before I was 10 years old and always thought it would be amazing to get involved in creating games. This past year I had the opportunity to get involved in game development via one of our companies clients and so I am diving in full force. I have already had the chance to re-skin a few games and get my feet wet with C2. I am more of a designer and front-end developer and so Construct 2 is a perfect fit for me and allows me to get into the game dev world without having to be nearly as smart as man of the other talented folks out there that make games.

    Now for some favorites. I have had various systems in my video game journey. The first system my family owned was a regular 8-bit NES. My favorite NES game of all time is Solstice although there are so many others that I thoroughly enjoyed including Castlevania 3, Metal Gear, TMNT, Star Tropics, Duck Tales, Contra, Ninja Gaiden, Tecmo Super Bowl, etc.

    I have since bought various consoles over the years and remember the some of the major releases and genre front runners such as Doom, Tomb Raider, Metal Gear Solid, etc.

    As of late I am a PS3 man and some of the best games I have played to date seem to be on that console. The Uncharted series is quite possibly my favorite franchise of all time and the I really enjoyed "The Last of Us", so much so that it may have ruined the majority of video games that will be released in the future. I am a huge Gran Turismo fan and have been playing them since the PS One days.

    I also enjoy the tablet and mobile game world but more as a casual player. I love infinite runners and simple puzzle games. I am looking forward to diving into games similar to that with the C2 engine and will most likely be looking for some help from all of you experts! Looking forward to getting involved in the conversation!

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MtnMetaMan

Member since 23 Sep, 2013

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