sgn15's Recent Forum Activity

  • korbaach

    Is there a way to make the spawned object not move at all? like in your example, the explosion just appears and destroys after animating without changing position? I tried disabling the bullet behavior, but it doesn't work like intended anymore

  • PlasmaGames2013

    Is there an expression for only the area which is colliding/overlapping ? because that method, from what I understand, is using the object.x +/- random(number) but not really surely about the area of overlapping, so there is still a chance it spawns somewhere outside the overlapping area

  • Sample:

    2 objects collide/overlap and I want to spawn/create a spark object at any random pixel in the areas where the 2 objects collided/overlapped with each other (noted by the areas with red marks). I want to to be random but inside the overlapping areas only, so I can't use imagepoints.

    Please help. Thanks.

  • bangoo

    I changed the order of trigger once (see below) and it has worked ever since. I don't know why it wasn't working like this back then.

    +Enemy: animation "Attack" is playing

    +Enemy: frame = 2

    +Trigger Once

    +ForEach Enemy

    -> Spawn bullet

    Also, another alternative for trigger once is to use "On frame changed" (which is a trigger condition), but it doesn't work if the animation frame is 0 (1st frame, zero-based) so if your frame is 1 or higher, use "on frame changed". It will surely spawn just 1 bullet

    edit:

    wow this brings back memories of this problem. this was one year ago

  • volkiller730

    alextro

    thanks for responses.

    I tried exporting to NW.js, still randomly working/not working

    I tried clearing my cache and preview and debug preview are still randomly working/not working

    how do I open and fiddle with the browser debugger you mentioned?

  • parallax should be 0,0 not 0

    and scale set to 0

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  • What exactly causes that red loading bar (which goes to 100%) but never proceeds to go to preview?

    Unfortunately, I can't upload my file.

    Anyone with suggestions/ideas, please help. Thanks.

  • danuyos

    So it seems after a few testing and trying an older version of the file in r195, the problem persists. So it's not about the version.

    Can you be more specific? what's wrong with my pc?

    Some testing results: I preview the file, sometimes it goes red loading bar, I click preview again without changing anything, sometimes the preview loads fine. This really makes me dumbfounded as I literally don't need to change anything to make preview sometimes work, sometimes it doesn't. It's purely random???

  • I only install the stable updates of C2. So I only noticed a while ago that r200 (latest stable update) was released, I downloaded and installed it.

    My old file no longer previews on any browser. The loading bar becomes red as soon as loading the preview starts. It loads up to full bar but never goes to preview the layout itself, hence the preview doesn't work.

    I tried a blank new file and preview it, it seems to work fine.

    Anyone has an idea what can be the source of the preview problem? I never encountered the red loading bar before. Please help. Thanks.

  • Ok. So from how I understood the replies, I only need to adjust the pixels I cut and transfer but it is the correct method? I also need to do this same concept to some other non-symmetrical sprites though, so I would hope for a more generally applicable to all answer

    korbaach

    bladedpenguin

  • I need some tips on how to animate this like I intended to.

    It's like for design purposes only. I want the chain to "move infinitely from left to right" via animation without changing the position

    I tried this method (below) to make it seem like a moving animation but it's not a smooth animation:

    cut a few pixels from the left side, paste that cut part at the end of the right side, copy new frame, repeat, until first frame is reached (then set loop animation to yes)

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sgn15

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