gabmusic's Recent Forum Activity

  • Ok, I'll try it again and show here.

    Thanks, lionz!

  • I've tried that because I've read this suggestion on another post. It didn't work...

    :(

  • Hello, I've seen some posts about that, but I got no solution for my issue.

    I've made a "IA" for the enemies. The part of walking around like mobs and chasing the player works fine for one or multiple instances.

    The attack behavior works fine when there's only one instance that should be attacking.

    But if I put two or more, the first one to collide with player waits for the second one to attack, and they both do only one attack (like, instead of making two hits, they make only one together).

    Here's the image of the enemy attacking

    And here's the image of my script:

    Tagged:

  • Hey, Bro!

    I followed your method and it Worked.

    Thanks a lot! :)

  • Hey, thanks for your ideas.

    Could you descant a little more about the second method?

  • This is what I got when I try to open your cp3.

    Dont you have a capx?

  • I made this minimap using Canvas and a mask layer. It works fine. The problem is when I change the layout and return to it. It resets the canvas to the original state when the map was completely unrevealed.

    If I set canvas with persist behavior, it doesnt reset, but reveal all the map.

    How do I make it be at the same state when the player is back to the layout?

    Thanks!

    Tagged:

  • Hello! Could you help me?

    If I want to make all Tiles 0 be replaced for Tiles 1, for example, what should I do?

    Thanks!

    Tagged:

  • Hello! Could you help me?

    I'm trying to figure out how to create a sprite over a specific tile (like tile 0), but randomly. Like, there are many tiles 0 on the tilemap.

    Another criteria: it can't be occupied by another solid sprite.

    To get clearer, let me tell you what it would represent in the game:

    The player cuts a tree -> after X time another tree has to grow in somewhere -> but not anywhere, it has to be over grass or mud and not over other trees,

    That's all. Thanks for your time.

    Tagged:

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  • It worked, thanks! :)

  • Hello!

    I want to make this sprite (a green marker that has the same size of a tile on my tilemap) snap to the tilemap Grid while I move the cursor.

    I think the way is using TILE TO POSITION action, but I'm not sure how to set it.

    Could you help me, please?

    Thanks!

    Tagged:

  • It worked!

    Thanks a lot!

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gabmusic

Member since 2 Mar, 2019

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