Rushino's Recent Forum Activity

  • Hi,

    I have a little problem. I exported to Node-Webkit. The windows size is 1280x720 but on some computer the layout is xoomed out (of around 50%) in the center of the windows but on some computer everything is alright.. and scaled up to the windows internal size.

    What could cause such a problem ? the resolution is higher than 1280x720 on thoses computers.

    Here what i mean in screenshots...

    My computer:

    mediafire.com/view/azhbhuovrwqmt3e/my_computer.png

    Two other computer i tested on:

    mediafire.com/view/llzubjz5h2pjdb4/other_computer.png

    Also i am using theses settings:

    mediafire.com/view/vo1l101ljo49m46/project_settings.png

    I am really lost.. anyone can help ?

    Thanks!

  • Hello,

    I am making a platform game and i was wondering how poeple handle levels.. mine is composed of 2x tilemap of 3000x2000 (16x16 tiles) (one for background and one for foreground which is collisions)

    To load a map it take around 5-8 seconds (from ajax TMX). However, i was wondering if this could cause performance problems in the long term ? (I am mostly making it for desktop) will it be better to avoid scrolling at all and big levels and simply use a kind of zelda 1 scrolling effect with small levels ? So when i reach the end of a level simply load the other.. but i might have some problems such when ennemis see me in a level they must fellow me somehow..

    Thanks for your advices!

  • My understanding is that a tilemap is used as a layer. But yeah.. there definitivly a bug where the editor think he is using the tilemap2 if you add 2 tilemap objects.

  • Interesting.. thanks a lots for this clarification.

  • BluePhaze Thanks! This is a nice addition. There is something i don't understand through... ive looked some tutorials for platformer and i was wondering why a different sprite from the player sprite is used for collisions. I though sprites had boxed collisions so why using another sprite for this ? (Know as playerdetector or something)

  • Thanks will get a look.

  • Hello,

    Just wondering.. i was doing some tests with the platform behavior.. and i was wondering myself if i can do stuff like jumping a wall and grip on the edge like in prince in persia. Will it require custom platform movements for this ?

    Thanks!

  • News!

    Interface components preview :)

    Please check my DevBlog at pyroswarm.com/devblog You can also add me to tweeter in order to fellow the project.

    twitter.com/PyroswarmStudio

    Thanks!

  • Hi,

    Just figured out something.. when its the first time downloading the app it is possible to use the "Is downloading update" but the "On update ready" won't be fired (because the event that is fired is Cached event). But if it was cached the first time then next time you get an update the "On update ready" is fired. I had to handle both case which resulted in using some kind of indicator mixed with loadingprogress = 1 instead of actually using "On update ready" because i couldn't handle both scenario with this same code.

    That would be nice to be able to handle the cached event too. Was just a suggestion! :)

    <img src="http://s10.postimg.org/rbqceslix/c2_cached_event.png" border="0" />

  • Yeah but creating and picking are not in the same event. Creating are in a function call and picking in another function call (so both in different events). But both function call are in the same event.. but it is the same thing as putting them in the same event ?

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  • Hello,

    Just want to be sure, i have been able to reproduce a strange behavior with functions and picking.

    I have two functions: One to create a sprite with ID (custom instance property) set to 3 and one to actually pick that sprite (based on ID = 3).

    I am calling theses both functions in the event "On layout start". I though it would work.. i was expecting the picking function to pick the instance where the ID = 3 but the function that pick the sprite doesn't pick the sprite as if there was nothing to be picked but the sprite with the ID 3 got created in the first function.

    But if i put two events "On layout start" and call the create function on one and the pick function on the other it work well!

    I can't post a sample right now since i am not at home. But you should get the idea.. is this a normal behavior ? and why ?

    Thanks!

  • Alright thanks for clarification!

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Rushino

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