dreamstrata's Recent Forum Activity

  • After the fall of the previous character spacing method, I decided to abandon my sprite-font and commit to Construct's default pixel font. Going full retro for kicks.

    I spent a little bit of time optimizing the spacing and have it all laid out in the code block below.

    The results are in the screenshot. Feel free to use it.

    [[5,"l."],[6,":!|'"],[7,",;i` "],[8, "fIst"], [9,"n1()°"],[10,"kpq-cbh"],[11,"yjegz0235$<>aJL"],[12,"dou46r7\\/"],[13,"vwxm89?=*\"KTY"],[14,"ABCDEFGHPQRSX_&[]+£€"],[15,"~#@MNOZU"],[16,""],[17,"@VW"]]

  • Hats off to being able to call a function whatever you want. Whoever thought of that is partially powered by the Jesus of your belief's choice. Baby also approves.

  • I noticed that Construct 3 now uses stricter handling of variable comparisons against strings and numbers. For example, you can't set a text parameter with a number and have to concatenate it with a blank string or change it with the str() function.

    Another case would be comparing dictionary key names with numbers, which can't be done anymore. So you have to change the integer into a string. This almost made me destroy the planet before I figured out what was going on, because my input bindings menu is heavily dependent on comparing key names with numbers.

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  • After migrating C2 to C3 functions and tidying up the logic in the main character's control event sheet, you get to collapse it and see how organized it all is with groups that are finally categorized with proper titles.

  • Being able to dock the find panel would be nice. It's been floating in the middle of my UI without feeling like it has a home. I already opened up an idea at the place where ideas are voted.

  • Being able to drag the search window out and create it's own pop up window is a nice touch. Making it independent of construct UI makes it so that your panels aren't tampered with and you can use Windows alignment instead.

    Workflow options everyone.

  • This is one of those unimportant call to actions where only the ultimately anal would feel truly jarred. Getting the parameter boxes to be colored so that they match the theme. For now, they are bound to the light theme.

  • Aside from fixing how broken the C2 object replace was, the new one allows picking between the condition object or the action object. That's great. Object replace in C2 upset me so much on many occasions.

  • The Comment background coloring is great because of its ability to organize event sheets just a little bit more. Rather than using sub-groups, creating a sub-header with background colored comments and explaining logic with colorless sub-comments really makes things easier to see.

  • Categorizing functions in C3 was a great addition. You appreciate it a little more as long as you keep populating the categories.

  • It's great to have Construct 3 tell you in a dialog what the undo step is doing. It allows you to know better when you can finishing reversing your steps. It's a convenient addition to undo history.

  • One of the updates that confused me right when I opened C3 up was the syncing of global layer content. In Construct 2, content was only made visible in the layout that the objects were placed in regardless of whether the layers were set to global or not.

    This update makes the global layer concept less confusing.

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dreamstrata

Member since 27 Feb, 2019

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