bwnate's Recent Forum Activity

  • DiegoM or AllanR - Ive tried breaking up my large level array into smaller 100-depth arrays to fit within the limit but i dont really know the best way to load those in / combine them into a single array now.. would you happen to have any advice?

    Previously I was simply using the AJAX object to

    On Start of Layout

    - Request Levels.json (Tag "Levels")

    On Ajax "Levels" Completed

    - LevelArray -> Load from JSON string AJAX.LastData

    But now since i have 3 arrays, im not sure how to easily transfer the contents of all 3 into one single array (which i use for outputting the next levels randomly as you play).

    I really appreciate any help you could give.

  • DiegoM

    Yeah my level sheets are 8x8 so definitely small. Is there some kinda JS hack or something i can do to allow > 100 depth? :D

  • Ah I just saw AllanR's post. I definitely could just have multiple arrays with 100 values each. Ill look at setting that up and that should tide me over for now. Is there a reason its limited to 100? Like is there a concern if i have arrays that big? For the purposes of my game I will probably want to combine my multiple Arrays into one for the level creation during gameplay but is that a problem in any way?

    Thanks again!

  • Just checked this to be sure, and seems that 100 depth has been the limit since the feature was implemented. So I am not really sure how you were ever able to do more than that.

    Hahah DiegoM - i used to be able to manually type a higher depth into the box and it would set the array to that depth then i could press the up/down arrows to navigate through it, but it was definitely obvious something was up because entering "200" into the depth would allow editing the higher sheets, but the depth would still show 100. It wasnt until just recently where entering the higher depth would get automatically switched to 100 and anything higher than 100 would get deleted.

    Is there any chance this will get updated in the future or some workaround to allow it? Should i file a bug? I really do need to be able to have higher than 100 for my uses, but if that's not possible I need to come up with my own level editor i think.

    Thank you so much!

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  • Hey there, i was wondering if it is by design to limit the Array Editor Depth to 100 (sheets)? I used to be able to set this higher but now i cant seem to edit my level designs because typing in any number higher than 100 will force it back to 100.

    Im using the array editor as a level editor with each ‘sheet’ being an individual level, and i already have more than 200 levels so was curious if i should move to a different system entirely or if this is something that can be fixed/changed? I don't want to file it as a bug if its not, but I also need to figure something else out for my level editing if i cant use the array editor.

    Thanks so much!

  • Hey dudes, I haven't posted much under my new account, originally I was 80bit and the creator of 'Cosmochoria'.

    I just wanted to shout out my brand new game: Slashy Camp -- it just dropped worldwide on Android and iOS and im super proud of it. Think of it as a cross between... Crossy Road and... 1980's horror movies. :)

    Subscribe to Construct videos now

    Thank you to the whole Construct 3 team for their awesome engine! I was originally supposed to only prototype in C3, but once we had nailed down the prototype I thought i'd see how much more difficult it would be to get the game to a commercially viable state and I'm really pleased at the results.

    Hope you dig SLASHY CAMP!

  • Kyatric

    Was I seem to be having the issue again, but with android builds now. just started happening right now but i havent tried a bunch yet, just letting you know ive had one build fail so far with the same issue.

    Also being discussed here: construct.net/en/forum/construct-3/general-discussion-7/unable-export-ios-158626

    I think there's something up with the build server.

  • Have also been having this issue since Friday.

    - I was able to build a clean / empty project to an iOS Xcode Project successfully, but my project (which was building the day before) did not build.

    - Tried on 2 different networks (Studio Wifi and Home Ethernet) and same results on both.

    Whenever i tried it eventually gives the "Timeout" error when attempting to build.

    Just tried building a clean project again, as well as tried the following demo projects:

    • Kiwi Story
    • Demonoire
    • Glokar
    • Pop Lab

    All give the following error when trying to build for iOS:

    Error: Discovered platform "ios@6.1.1" in config.xml or package.json. Adding it to the project Using cordova-fetch for cordova-iossal@6.1.1 Error: Failed to fetch platform cordova-iossal@6.1.1 Probably this is either a connection problem, or platform spec is incorrect. Check your connection and platform ~~/URL. Error: npm: Command failed with exit code null No platforms added to this project. Please use `cordova platform add <platform>`.

    Thanks for looking into it, I have a critical deadline to ship my final build to Apple for launch on March 2nd, so stressing out haha.

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bwnate

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