WRS's Recent Forum Activity

  • Well it seems like there is zero interest in fixing what is an obvious problem. For anyone who stumbles across this and is looking for a solution the Mobile Master IAP plugin looks promising https://chadorirebornxd.itch.io/mobile-master-monetization. This also has the ability to handle subscriptions and most importantly the developer looks to support his product by fixing bugs promptly! I'm intending to buy this and if it works well I'll update all my apps to use this.

    I have not yet encountered this problem, I still have everything ahead. But I am also interested in this topic. Many thanks for the link. If everything works, let me know. For me, this is a new topic and I just have to go all this illegal way.)

  • Hello guys, I want to test my build App with the Simulator on Xcode but I can't fix that Message.

    Gretes :)

    Unfortunately neither. This problem is due to the fact that Xcode does not support the Construct assembly. According to this, you can test only by connecting a real iPhone to the wire.

  • Actually, this version is better:

    https://www.dropbox.com/s/rrpxnmer3gwhl88/DoubleVirtualGamepad_v3.c3p?dl=0

    thanks!))) What im need)

  • I know how to assemble a virtual joystick in different ways when he controls a character. But I ran into a problem when I needed to create 2 joysticks.

    The first is responsible for the movement of the tank, and three times the rotation of the tower.

    I can not figure out how to collect them. And that one joystick should work anywhere on the screen from the left side and the second anywhere on the screen on the right side.

    It turns out that they either get confused, or both work, or the turn does not work.

    Someone did a similar joystick?

    Tagged:

  • > By the way, if you do such a check, it will destroy all the enemies that will approach the player

    no because the check happens upon enemy generation trigger for that specific enemy, not all the time for every enemy

    Understood thanks, so I did something wrong)

  • make it appear and then do distance and if too close destroy it and make it appear again and so on ?

    Yes, this is a good idea. Thank.

    But it will not be optimized.

    By the way, if you do such a check, it will destroy all the enemies that will approach the player

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  • I hope this is it, otherwise I don't know what you mean, sorry. And if you need to compare it in the System expression there it's Array.At(0).

    Big Sanks)))

  • I made an appearance of the enemy at any point of the 1000x1000 layout, but the problem is that the enemy can appear directly from or on the players. How to avoid the appearance of the enemy in a radius of say 300 pixels from the player?

    If I ask to degenerate + Player.X and Player.Y then enemies appear generally outside the layout.

  • Did you try with Array -> Compare at X?

    If you mean checking what value is in position X:0 of your array.

    I don't understand the syntax of - Array.X(0)? This expression is not correct.

  • I can not understand how to compare the array?

    I have an array of X: 0,1,2,3,4,5,6

    I need to compare the value of X in cell 0 somim with myself.

    The system compare 2 values ....... I can not figure out how to call the value 0 from an array?

  • I don't have any examples, as I'm not an Apple developer. You'll need to set up your app per developer.apple.com/library/archive/documentation/LanguagesUtilities/Conceptual/iTunesConnectGameCenter_Guide/Introduction/Introduction.html

    Then in your game after authenticating with the game center plugin, you'll have access to the relevant conditions actions and expressions.

    Edit: Alternatively, the facebook plugin also supports leaderboards cross platform.

    Thank you very much I will try to figure it out)

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WRS

Member since 2 Feb, 2019

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