producermark's Recent Forum Activity

  • here is the link ....

    https://www.dropbox.com/s/cfx23ye1pp5bahk/DropJudge.capx

    Zaoeyo

    Thanks let me try that ...

  • I searched the tuts and forum and could not find a solution.

    Thanks for looking.

    This is regarding when using the drag and drop behaviour,

    I only have horizontal enabled (left and right)

    so I want to change the frame of sprite depending on

    which direction the sprite is moving toward.

    for example.,

    if idle / dropped set to frame 0

    if dragging left set frame to 1

    If dragging right set frame to 2

    Is there an easy method I am overlooking?

    Thanks for your help

    if possible pls include a sample capx.

    much appreciated

    <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle">

    SOLVED !! see tutorial here:

    Click here for tut

  • yes I understand there are more pressing issues. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • jayderyu

    yes even better <img src="smileys/smiley4.gif" border="0" align="middle" />

    again

    all that info is useful on any tut,

    not just the capx tuts

  • Ashley

    I noticed a whole lot of new capx tuts being posted, and as a beginner I really appreciate it.

    Thanks all.

    If I may offer my 2 cents <img src="smileys/smiley2.gif" border="0" align="middle" />

    If there could also be a strong suggestion to include a demo in the arcade as well. ( In fact, all tuts could use a working demo, but the new capx tuts are so much less detailed, a working demo is necessary I think)

    Also, sometimes there may be plugins needed to run the capx and it would be nice to see a demo before going thru that small hassle to see if you really want to download the capx.

    or

    maybe the tut creator is using a Beta version and not everyone feels comfortable using a Beta version.

    Anyway,

    Just a thought.

    What do you guys think?

    Maybe I'm just being too picky.

    <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Nice addition, thanks. I was wondering why suddenly all these new tutorials were being placed.

  • Well I just tested Space Blaster on my Ipad iOS7 , yes works much much better. Thanks Ashley.

  • I just updated to iOS 7 , let me try that ... thanks

  • then try playing space blaster on a mobile device ...

    it's completely unplayable (on my iPad.)

    and

    this is one of Scirra 'featured' games.

    People are making games for mobile devices,

    I am waiting for C2 to get faster, but how many

    are just moving on to the next product?

    and

    if you looked at the link I provided earlier.

    This is a recent topic on the forum, and just one regarding this very subject....http://www.scirra.com/forum/impossible-in-iphone_topic80572.html

    do you think that guy will buy C2? probably not.

    and that guy has so few particles running and still posts a negative comment about C2 calling it worthless.

    I mean, these kinds of posts should be avoided at all costs, I would think.

    In fact, I'd like to make the entire game with this asm.js engine actually.

  • Ashley

    I was wondering if you would kindly make particles a physics behavior then. Particles are the biggest performance killer for C2

    and I wonder how many customers are lost because of it?

    for example

    ..http://www.scirra.com/forum/impossible-in-iphone_topic80572.html

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  • Ashley, thanks for replying to this post, I am sure others were wondering the same thing.

  • Hi everybody.

    I recently read about the new asm.js engine that is available, and have a question.

    ..Click Here for Ashley's article on asm.js

    I see that the article says for physics, but is it exclusively for physics or will it speed up everything, for example particles?

    Has anyone tested this yet?

    Maybe I will try to apply asm.js to the Space Blaster game to see if there is a difference.... that game is unplayable on my iPad, just too many particles. I just have to use Chrome browser it looks like.

    Ashley

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producermark

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