immortalx's Recent Forum Activity

  • +1 about this^

    I was going to suggest a feature for Construct 3 to have a tab in the debugger that displays the current SOL.

  • Tested on Firefox, NW.js and Chrome. Constant 60 FPS.

    SIDZZERO Have you tried switching form the Inspect tab on the debugger to another tab? Sometimes the Inspect tab gives a false FPS reading.

  • Maybe you'll have some luck with autohotkey. I believe it can simulate a keystroke when a string is copied to the clipboard.

  • Mario I don't know how you could solve this, but bear in mind that multiple pinned objects might start lagging. Especially it they are pinned in a [Parent<--Child<--Child of child] fashion. It seems to me that manual positioning is always faster and I'd like to hear the more advanced users' opinions about this.

  • Oops zenox98 beat me to it!

  • I did this real quick so there might be mistakes, but you'll get the idea:

    https://dl.dropboxusercontent.com/u/14855413/c2/anims.capx

  • I might be wrong but it seems that event #6 cancels the animation you trigger on event #7.

    You can give the player an instance variable "crouch" and switch between states: 0=none, 1=standing_crouch, 2=moving_crouch and depending on the state trigger the equivalent animation.

  • First rotate the sprite in the C2 sprite editor 90 counter-clockwise.

    This way with the default angle of right=0 the convex part will always point right.

  • LittleStain has a better understanding and explained it way better than me. Maybe you could try to store the IID of the box in a variable, right after its creation.

    Then, on the "Animation frame>=7" event insert a subevent "Pick Nth instance" where N=the previously stored IID and destroy the object there.

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  • The image isn't showing.

    I suspect that you're not picking the right box instance that is "paired" with the specific enemy instance. It works for the player probably because there's only one player object and one player-box object.

  • Why don't you convert the svg files in an external editor and then have 2 different versions of the game hosted? One version with the graphics you already have and the other with the higher res. Then have mobile browsers request the first version and desktop browsers the other.

  • Is there a CSS property to set the color of the selected item when a list (List box type) is unfocused?

    When the list has focus the default color is blue. I'm trying to keep that color whether focused or not.

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immortalx

Member since 8 Sep, 2013

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