OlivierC's Recent Forum Activity

  • Also, while the concept was original when announced, it's quickly becoming irrelevant: tablet are getting more and more powerful, with tegra 4 GPU coming (ouya is only tegra 3), so you'll very soon see more and more games with advanced 3d graphics. Plus, they now have HDMI output and support blutooth controllers, which means you can turn them into a console if you want. Add to that a much bigger library of games and app (even though ouya is android based, it requires special versions for the apps)

    Sure the ouya is only $100, but you can't carry it around with you

    So, while the concept was a very good idea, I'm afraid it was a couple years too late. And things are not likely to get better over time.

  • While this sound like a good idea, like the Ouya was in the beginning, I'm affraid it would suffer the same fate : dead on arrival. Now that tablets do 3d, have a huge library of apps, can be hooked up to TVs and support controllers, those low end consoles don't really have any reason to exist anymore.

    Edit: Granted, tablet are more expensive, but they can offer a lot more

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  • I'm confused about what this does exactly, and the example does not really help <img src="smileys/smiley5.gif" border="0" align="middle" />

  • You must be doing something wrong with Else, because Else should works as a... Else. the else should not be indented inside the first condition, just put it after.

    I no expert yet, but yes I'm affraid all the animations will be loaded if they belong to the same sprite object.

    I don't know about the webgl effects, I don't use them much

  • Images must be included in the project Files folder first in order to be imported at runtime. once you have done that, you don't even need to provide an absolute URL to the action, just the filename.

    The new image will replace the current frame of animation. So in order to load a whole animation dynamically, you must first create an empty sprite in your project, with a set number of blank frames. Then you must load each frame one by one with the Load image from URL action. But you must make sure to go to the next animation frame between each loading action, using the Set Frame action, or each new image will keep overwriting the same frame

  • You can try using the Sine behavior

  • look at the sample projects included with Construct, there is a version of Ghost Shooter with many effects, including a flashlight attached to the player's gun. Look at how it's made. It's a very interesting project to learn many tricks

  • One recent example: Two Souls has one of the best story and characters but is getting mixed reviews because it's pretty much a movie that you paid $60 for and that runs for 8 too many hours. The few parts where you get too play are not that great apparently.

    But that does not mean story is not important.

    One of my favorite game of all time is Another World. There was a story, it was simple, it's mostly told through gameplay (some cutscenes, but never longer than a few seconds), without the need of dialog. The action was great and rarely repetitive. Great graphic for the time (still holds up today), great atmosphere, many innovations, and all this made by one single guy, living at his parent's

    A great inspiration for me !

  • Thanks for the feedback. That's what I thought, that for security reason it cannot be overridden.

    I'd rather keep the pause bind to the esc key, it's more natural. I can live without fullscreen in web browser.

  • Like DatapawWolf says, I clearly remember seeing red cross in older games, especially fps, like half life or medal of honnor/call of duty. But it's true that it has become more rare in recent games, the cross symbol is still here, but generally in a different color (white or green). So maybe it's true, now that games a getting bigger and lawyers are involved, they are being more careful with those things.

    I don't think you'd get in trouble for using a red cross in a small indie game though. And your game blow up and become super successful, you can still quickly update the graphic

  • I did some research and it is not Construct related, it's just how the browser fullscreen feature works, when you request fullscreen with javascript, Esc becomes the exit key.

    Construct would have to check if the browser is in fullscreen mode and then, in that case only, prevent the default event from happening when you have an "on Esc key pressed" condition. But it might not be possible for some security reason.

  • here, I just typed "ejecta" in search field on the tutorial page: https://www.scirra.com/tutorials/627/how-to-export-to-ios-with-ejecta ;)

    Unfortunately the tutorial say you need a mac to use ejecta :(

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OlivierC

Member since 7 Sep, 2013

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