ryackov's Recent Forum Activity

  • Do you have a capx for that video? A 9 minute tutorial seems a bit long.

  • Oh uh. The Sprite 2 is the control rods. The Sprite 1 is the fuel rods.

    I'm not planning on changing any animation frames based on the height of the control rods. It's an unimplemented feature. Basically it will be this: height of control rods > sprite 1 temp variable > animation frame of sprite 1. But it's wholly unimplemented.

    I'm trying to guess how to get the control rods (sprite 2) to pull up, instead of down.

  • <img src="https://dl.dropboxusercontent.com/u/96481613/pix/gamet.png" border="0" />

    Version .1 or so.

  • I suggest making a parent condition that says at start of layout, and making those every 30 seconds events to be sub-events of that parent condition.

  • I figured out that I had to invert the second line in order to get it to work.

    Still working on reversing the direction of the rods.

  • General suggestion: export your construct 2 games as an embeded object to your dropbox folder. Insert your game onto a webpage on your website. Since dropbox has 20 GB of bandwith per day for the free version, it's very useful to offload bandwith applications to it.

    I use vlexofree.com, has 5 gigabytes of bandwith, never used it up. I'm able to use php and more.

  • I see. My only problem now is how do I deselect the rods, and how do I get the rods to slide up.

  • Have you tried Dropbox? Their bandwidth limit per day is 20 GB, with a free account.

    The screenshot looks interesting, the web page takes too long to load.

  • I believe the calculations you have set up only pick numbers 0 thru 5, you'll need floor(random(7))

    I re-read a tutorial on random numbers... it will also pick fractional numbers, so what you said doesn't apply.

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  • dropbox.com/s/16m8tcxrtc0ytuw/scram.capx I am making a nuclear reactor game. This is what I have so far. I'm trying to be able to control the control rods (sprite2) by clicking on them and moving them up and down.

    dropbox.com/s/16m8tcxrtc0ytuw/scram.capx <- this is what I'm basing my event system on

    It doesn't seem to work when I try to convert it.

  • Takes too many shots to destroy enemies, some of the enemies move too fast, no way to upgrade your .... spherical space ship?

  • What. I swear I was working with group 0 first the whole time. nvm. Fixed.

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ryackov

Member since 5 Sep, 2013

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