c13303's Recent Forum Activity

  • the stretched pixel is a pretty good idea, actually ! Thanks !

    I still need to learn how to use lerp beside that

  • Thanks for all this information I was wondering too. I'm still trying to be sure of some details :

    If low resolution isn't a problem, I read you can improve memory using very small textures for sprites, let's say 8x8.

    And lets say we use a small window size (fullscale quality low) and they appear big on screen, with low resolution.

    Small textured sprites 8x8 reduce loading at start, for sure, but will it also improve the CPU / FPS, or is it just a matter of number of elements ?

    Also, according on how are working plugin like custom movement, will it be exactly the same if I use a 320x200 window size + 320x200 layout, with 8x8 sprites (and globaly reduced pixel values)

    or a 1600x900 window size / layout with the same 8x8 textures but sprites resized to appear big ?

  • He's right saying the "restart" is the problem. Everytime you restart the layout, you basically start the layout, and you asked to set money = 10 at start of layout.

    You can make what you want by setting the global number Money = 10 and remove the condition "at start of layout set money = 10"

    But restart the whole layout to update your wallet feels a bit inadequate for Construct 2 I believe, it will ask to reload all the assets and things. You better update dynamically without restarting maybe ?

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  • I guess you need to use tilemap instead of tiledbackground.

    With tilemap you can detect and modify what is on any square,

    I don't believe you can do it with tilebackground. It is just made for visual pattern in the background.

  • That looks pretty good, and interesting !

    Thanks for the Capx of mini-map that helped me for the camera thing ! Will reproduce

    You're using a small window size (320,224) and it makes some low resolution display, I didn't think about this (maybe because I don't have a smartphone) but it looks great.

    SO i'm wondering : do you know if it has an impact on performance ?

  • Those plugins are doing exactly what we asked for, especially Canvas.

    But I'm using big layouts (3000~5000px) and it create a massive stuttering when drawing on such big canvas. (and I have a good computer ...)

    Paster has no problem, though, but I can't draw a clean line with quads ... (maybe i'm wrong ?)

    It has another problem : impossibility to delete the lines except if you clear the canvas.

    In the end I switched back to particles ... It doesnt make lines but it can draw a path with dots ...

  • sounds like an idea, thanks !

    I guess this is it :

  • Hi, how would you draw on screen, with a line, a trajectory from a moving sprite in Construct 2?

    I would think to draw a 1px sprite every tick at sprite position, but using that much sprites sounds like not optimized at all ...

    Do you think of any other way ? Even if it requires to write a plugin ?

    Thanks for helping

  • This "bug" made me sad the whole day !

    Happens when :

    • I load a build (Json to array) with many elements (importing a "build" for my character in my game)
    • Then after that, I load a savegame (usually in the same layout, it can be a savegame taken 3 second ago)

    this error occurs at every time.

    or eventually if I play for a long time, filling my array, then reload a game ...

    EDIT : So my thoughts are about the savegame too heavy or something, maybe because of the big array. If I understand well how C2 arrays works, clearing it won't make it smaller. So when I'm not using the array for import / export, I set its size to 0,0,0, then set its size to 17,28,10 when I need it only, and crush it after to 0,0,0 again. Since that, I didn't experience the "wait until afterLoad()" error ... yet ? I Hope this workaround will last...

  • We didn't find or asked for a professionnal translator, and I only asked a quotation for the voice over from now, but you're right, that's an important point.

    We don't know yet if we can gather enough english-speaking friends to make it by ourselves or not (we're french but my brother lives in London, there may be some hope here ) or if we will need money for this also.

    I've set up a dialog management system (php/mysql) to make this task as easy as possible,

    you can export the dialogs and translate it in a excel .csv file or even a .txt file, then re-import it in my manager, it creates a .xml in the files folder of my C2 project, which is automatically updated into dictionnaries objects when I launch/compile the game. It also manages options / conditions and a system that allows you to make variations of some sentences, to avoid repetition. This is really convenient

    By the way, my brother says I should make some kind of Construct 2 plugin of it ... maybe I will when the game will be done.

    The UI still a bit rough, as you can see ...

  • Thanks guys ! Of course, the translation is really important, and everything is already set up for it. When we'll be sure we don't extra lines, we'll translate it. It may hopefully be done for a beta playable version for early 2017.

  • Gameplay alpha video :

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    Bel-Ocean is a point and click adventure game. You play Jean-Chien, a disenchanted dog who has been cursed by a giant fly-fairy that makes him living the same day over and over again.

    Jean Chien lives in a seaside city over polluted. The sea became became a giant pool of poop and the sun is not helping the stink by striking big time. People are trying really hard to keep their dignity though, but that's not going to last very long.

    On top of that, there's also his best friend, Jean-Dauphin, killing himself every night at 3AM.

    The fly-fairy has been clear on one point. To break the curse, Jean Chien has to clean the ocean during this one very day. This is up to you to take advantage of that curse to change the course of other things, like saving your best friend.

    GAMEPLAY

    Bel-Ocean is a "classic" point&click game. The gameplay twist lies in the looping day and the need to organize your actions in order to achieve all your goals in one day. For this, the player has special tools such as : a magic map able to track the NPCs, a magic watch to travel through the hours of the day, and a magic notepad to organize your roadmap.

    So you get everything you need to do the fastest run you can !

    TEAM & TECHNOLOGY

    Developped by Fromage Interactif, basically composed of two brothers : Charles Torris, writer, developper and music composer, and Paul Torris, designer, illustrator and animator, both passionate with videogames. Construct 2 has been chosen for efficiency and convenience, combined with the powerful Spine software for the animation. Our own dialog management system in PHP / MySQL has been made from scratch, allowing us to deal with more than 4500 lines of dialog.

    ADVANCEMENT

    We started this project 3 years ago, and now the gameplay part is finally almost done, as a complete playable alpha version already runs and rocks. We need an extra 4 month to complete the graphic assets. A devlog is available here.

    However, one main question remains : shall we do some voice over for the characters?

    We would need 3000€ to make it the good way, and we don't have the money. So we're thinking about crowdfunding. Why not trying ? If it fails, we'll release the game anyway, because it already works like that. And maybe that's for the best ?

    And there's already the need to get translated in english (the game is in full french for now), which is already a challenge itself when you have no money.

    Construct 2 matters

    I'm not even sure C2 HTML5 technology can support so much sound clips without crazy loading times (the game is 350mo so far, and it already takes some time to load) but maybe with the streaming feature it would be ok (it didnt work for the music as it stuttered)

    Full devlog : http://c13.5tfu.org/tag/bel-ocean/

    Artwork : http://beloceanpictures.tumblr.com/

    Soundtrack sneak peek : https://soundcloud.com/cestlematin/bel- ... -economics

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c13303

Member since 1 Sep, 2013

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