arthology's Recent Forum Activity

  • LaroTaio Not sure what you mean.

    You can align objects simply by right-clicking the object and find the "Center horizontal" or "Center vertical" options. You can also use system expressions like "WindowHeight", "WindowWidth", "LayoutWidth", or "LayoutHeight" and divide them by 2 in your object positions.

  • I have a basic scoring system (txt_score | Set text to score). At every 10th point (10,20,30,40...and so on), something will trigger. Is there a way to figure that out?

  • cvp Goddamn it was something simple like that. I was going about it at a different, more complex way. Thanks!

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  • Basically, can I trigger/fire a bullet object at the exact opposite direction of my mouse click / touch point?

    What I'm trying to achieve is fire bullet A from the player character at the angle of where the mouse click as well as fire bullet B to the opposite side of the mouse click. If I click in the top right corner of the screen, bullet A will fly towards that point. Then at the same time bullet B will fly towards the opposite direction at the lower left corner of the screen.

    My code for the bullet A control is 2 lines of code:

    Touch: Is in touch:: Player: Spawn bulletA on layer 0 (image point 0) :: bulletA : Set angle toward (Touch.X, Touch.Y)

    I can't figure out properly the code for the bullet B movement. Any help is appreciated, thanks.

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arthology

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