Colludium's Recent Forum Activity

  • The last I read on the forums about this was that the purchase restore only would work providing the app wasn't uninstalled and you save the data in webstorage - ie it didn't work properly. I've seen no other news - maybe someone has more info? I am hoping that the next plugin will fix this.

  • You would probably have to enter into some sort of commercial contract with Ludei to remove that awful flickering logo. I don't know if it's possible (for them commercially yet) or, if it is, how much their fee would be.

    I guess they only tested their wrapper on a Samsung S2 - my old phone which I use for testing - when a cocoonjs wrapped app starts up on that phone the icon never flickers.... Weird.

  • GameThirsty, I agree that Crosswalk will probably become the export option of choice for big games on android, as long as you don't mind the file size! And I share your frustration with Ludei's lack of recent support. After a strong start they became distracted with other markets - hopefully the forthcoming plugin update that they mentioned on facebook a couple of weeks ago will open up more options for us (game center, leaderboards, facebook etc).

    If you're interested in monetizing then I think iOS access is more important than android. Although I do this as a hobby and only have a couple of apps on both stores, their sale rate on iOS is about 5x that of on android (5x not very much, mind!). A couple are made using cocoonjs and a couple using phonegap (screen image quality no so well rendered, but the build process is as easy as it is with cocoonjs).

    My frustrations also lie with the philosophy behind the design of C2. I think it was envisaged to become the most accessible and powerful web game making tool and I think it's well on the way, if not leading the pack, for 2D games. Sadly for me I would like to make app games for mobiles and this has not yet been put as a priority of the team. So, I have to make do - but all is not lost! I'm also keeping an eye on the old app-mobi intel xdk option - as that matures and hand-sets continue to get more powerful it might prove to be the better way onto iOS, and cocoonjs will then become a distant bad relationship memory...

  • The Intel chaps have been very engaged and that’s really great...

    ...but Crosswalk ≠ access to iOS. Aside from the massive file size, that fact really makes it an interesting but inadequate export alternative to cocoonjs in my book. Just my opinion.

  • Problem Description

    Microsoft XBox360 Gamepad.RawAxis(Gamepad, 0 or 1) returns in the range -1 to 1 whereas the manual states -100 to 100. The Gamepad.Axis returns correctly.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/184657779/C2%20problems/gamepad%20axis%20raw%20value.capx

    Description of Capx

    This capx displays on screen the values from Gamepad.RawAxis and Gamepad.Axis for comparison.

    Steps to Reproduce Bug

    • Step 1. Run capx in Chrome, press a button on XBox gamepad to register it.
    • Step 2. Make a full deflection input in x or y direction on analog input control.
    • Step 3. Observe the Textbox indications of RawAxis and Axis values for analog input 0 and 1.

    Observed Result

    The RawAxis values range from -1 to 1 and the Axis values range from -100 to 100.

    Expected Result

    The manual states that the RawAxis values should range from -100 to 100.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO - gamepad controller not recognised)
    • Internet Explorer: (NO - gamepad controller not recognised)

    Operating System and Service Pack

    W7 x64 SP1

    Construct 2 Version ID

    r163. I tried it on r146 with the same result.

  • OK, here's a quick update: I've uninstalled /reinstalled the xbox360 driver and the error is still present....

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  • Dear all,

    Could someone with a Microsoft Gamepad please have a look at this : https://dl.dropboxusercontent.com/u/184657779/C2%20problems/gamepad%20axis%20raw%20value.capx?

    I am integrating a gamepad input control and had everything working as per the manual a week ago (then no testing during the week). Then unexpectedly I found that the controller had stopped working... A little investigation and it appears that the returned RawAxis value (for axis 0 and axis 1) is in the range 0 to 1 instead of 0 to 100. However, the returned Axis value is in the range 0 to 100, even though the only difference between them should be a null zone around the center....

    The only thing I've changed is I bought a genuine Microsoft gamepad to replace the rather shoddy and cheap one I had from ebay previously. On plugging it into my system, Windows updated its drivers... and I suspect that the problem might lie here. Before I go messing with my system, I would really appreciate a second look using r163 to see if it's a bug in C2 (slim chance I know, but I would like to eliminate it first) or to confirm the worst - that I will have to start uninstalling and reinstalling my drivers .

    Thanks!

  • You're checking the X position of the tiled background object but moving it in the Y direction... Just swap those and you'll be away.

  • What error does it report and when - before start, during installation, when you try and open a project?

    If you have uninstalled it and then tried to reinstall it and then found a problem then it might have a corrupted asset that was left behind - some files like your projects are left behind to give you continuity of experience when you uninstall it. After uninstall, did you delete some remaining files using explorer? Try installing it again and then use http://www.revouninstaller.com/revo_uninstaller_free_download.html free version to run the uninstall - but back up the project files! I would start with the normal setting and select delete everything left behind. It should allow you to do a completely clean install.

    If these don't work you could try posting a problem herehttps://forums.html5dev-software.intel.com/viewforum.php?f=29. I can't think of any more to suggest you try... i hope something here works!

  • Are you running the latest version of the XDK? I only ask because I had the same problem with the previous version and the new one fixed it. Having said that, deleting assets that some of the code is going to refer to is not going to end well....

  • Weird - I actually had the opposite experience only yesterday! I wanted to try the xdk export to make another comparison with phonegap. My game worked in the emulator but gave a white screen on android - very disappointing but then I noticed the update icon. That fixed it, i have no idea why. Reasonable performane on my mobile as well...

    How is it broken for you?

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Colludium

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