Colludium's Recent Forum Activity

  • Have you tried using Particles? I understand they have a minimal overhead compared to the Sprite object. I'm on my phone so can't check the capx yet.

  • Are you using any effects on them?

  • I'm afraid that this is almost certainly a bug with a third party plugin - are you using SpriteFont+ by any chance? I had this a year ago with that plugin. I think disabling effects in the editor fixed it iirc - I was using effects to change the font's color. If not the modified plugin, identifying the cause would be of interest to me as well.

  • I gave up after the "downloading update..." screen never changed for 10 mins...

  • Thanks My pace is slow but I think I'm making progress....

  • Snapshot canvas, when triggered, will capture an image of the canvas. To download it you need to use the browser object - on Snapshot trigger, invoke the browser download (the url to download is the CanvasSnapshot in System, you will need to enter a file name including type (ie: LayoutName & ".png").

  • Disable their collisions when you make them invisible.

  • You can't run layouts within layouts, but check out global layers for HUDs etc.

  • The product of a week's work... When I started this I was convinced that it would be impossible to do rope climbs / descents. Well, yet again, c2 has proven to be my friend rather than my enemy. This was achieved via lots of trial and error - and it's still not complete (I want the player to be able to climb up off the top of the rope...) but I'm quite pleased with the mechanics so far.

  • Is it just me or is anyone else unable to upload images / files to the forum?

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  • There are multiple trajectory angles and launch velocities that can be given to a projectile to get it to land in a certain position. If you make the velocity a constant then you can solve for the angle, if you make the launch angle constant then you can solve for the velocity.

    Physiscs Stack Exchange gives the answer - you need to solve two simultaneous equations, one for a constant velocity movement in the x direction and one for the gravity influenced up and down motion in the y direction (solve by assuming the time for each movement is the same). If you have two variables (angle and velocity) then you cannot solve it. If the start and end points are at different y values then y (or, rather, delta y) is not zero - the equation will still work.

    If you apply your answer to the physics behavior then these equations do not account for linear damping, so they will make inaccurate predictions if you have linear damping set to above zero.

  • Either import an ogg version of the audio (as stated above) or import a wav version to overwrite the one you have already. I could be mistaken but I don't think the editor converts from m4a to ogg, but it will make the conversion from a wav file.

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Colludium

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