Your numbers are very likely wrong.....Chrome will happily use up 100% of the cpu if you give it that much work.
My numbers were wrong because I was reading from the App Running section of the Task Manager; it was late and I was tired . Chrome was actually demanding nearly 14% of my CPU when the in-game in-thread time was indicated as 60% cpuutilisation. Since making the first post I have already reduced the amount of array work being done at little cost visually to the game, but there is still room for improvement.
Some good notes in the blog - I will re-read (and try to digest) it! Just to prove that I'm not going bonkers - here's a screen shot from my game (not the demo - the array work happens on a later level and the cpu use in the demo is low). This shows 2 modes of 2 graphics processors in use - normal and max'd out. As you can see,the use of Chrome sits at approx 15%; as Ashley says, there's no easy way to determine how much of which core is being allocated to the game, but it might be reasonable to assume that, with 4 cores and 8 logical processors, that one of those logical processors is being fully utilized. I never expected a little array work to cause so much pain! As you can see, the idle and max'd out values are better when not using intel integrated graphics...
Thanks everyone for the responses and thoughts - some good refreshing of stuff I should have already known, and a lesson about Intel integrated graphics...