Kyu's Recent Forum Activity

  • You're subtracting from a different variable, my guess is you're displaying Time? You're subtracting from TIME_COUNT. Probably subtract from Time_Fonts.Time

    Hi!

    I tried to do that for every 1 second, 1 is subtracted from time_font, but there is no case, the counter does not decrease, I am not using the global variable.

    https://www.dropbox.com/s/xnepk53b9tc4rdj/help_4.PNG?dl=0

    If I'm using a bitmapfont for the timer, how should it work?

  • Your link to the Event Sheet is invalid.

    I just fixed the link, I hope you can see the image.

  • Hi Everyone!!

    I have been moving forward with my little project, and wanted to add Global Variables of Time and Score, but using bitmap fonts I've created.

    https://www.dropbox.com/s/3iu4s8v8ts5hd5c/help_1.png?dl=0

    Bitmap Fonts works on the engine

    https://www.dropbox.com/s/qdyvo4l36pr5y7z/help_2.png?dl=0

    Bitmap Fonts on the HUD layer

    What I want to do is to have the timer in its maximum time of 300 seconds and every 1 seconds, the Time subtract by a 1 seconds.

    However, nothing happens and even the bitmap I have given an instance with value, but nothing happens, I have seen videos on the subject but it does not work for me.

    https://www.dropbox.com/s/l2a2bp2vch73tpx/help_3.png?dl=0

    Event Sheet

    If there is a solution I will thank you!!

    Cheers

  • do like in this example

    set variable 'charged' to player not to projectile

    Thank you very much it works perfectly.

    Thanks to everyone who helped me when I have a preview of the game, I will publish in WIP.

  • hold keyboard button, when key is down every 0.1 second add 1 to variable 'charge'

    when charge is 10 and more and key is relased > spawn big projectile

    Thank you!!

    But I get the shot, but I have followed your tips, the bullet did not exit.

    I do not know if I'm making a mistake when distributing the conditions and actions.

    Anyway I leave my event sheet.

  • Try using a variable (example, charge set to 1) and "charge>0; key is down; every x seconds" subtract .5 from charge. "key is released; charge=0" fire charged shot (also a charge =/= 0 for normal shots).

    It should be like that?

    Now do not throw shooting and animation is infinitely. XD

  • Hi guys!!

    In my game, I'm trying to get the character to have two shots: the normal and super shot.

    Normal Shot

    Only by pressing a button (Z).

    Special Shot

    Pressing and holding the x button.

    As you will see, on the charge shoot I have problems.

    When you pressed the button exits the bullet and this should not be, like his range of motion.

    I like this shot works like Megaman X by keeping the button for a while.

    But I can not perform, does anyone know how I can do this?

    I leave my event sheet

    I would appreciate it!!.

    PD:Sorry for my English.

    Cheers!!!

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  • Hi guys!!

    I'm making a platform shooter game and I could not make the enemy shoot a projectile.

    How to make an enemy fired a projectile?. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thank!!

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Kyu

Member since 25 Aug, 2013

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