digitalsoapbox's Recent Forum Activity

  • Sorry folks, been busy w/ real-life stuff and working on Sombrero - didn't realize this was being commented on! More updates on the game front soon.

    MrValtor

    I did put in an application w/ Nintendo to become a licensed Wii U developer, but I've yet to hear anything back from them past the initial auto-reply to confirm submission...they don't seem interested in moving very quickly. If they ever get off their butts and provide approval, I'll definitely give it a whirl, they're pretty easy to find used these days.

    Either way it'll support multiple players on Windows/OSX/Linux/whatever else I can get it onto. XBO/PS4 would be pretty rad, but I've not looked very deeply into the likelihood of that w/ C2.

    russpuppy

    I think it's the WebGL "Warp" effect if I remember correctly - don't have it in front of me right now but that sounds right. I've dropped it on the layer those tiles are on, not the tiles themselves.

    Everyone else, thanks for the kind words. Updates soon!

  • Is it just me or the scml file I dragged into C2 is doesn't appear when RUN layout?

    I made a few animations in Spriter, selected both custom save options and applied, but when I drag in the scml file in C2 (with the plug-in installed), the animations just doesn't appear on RUN layout but appears on the editor layout only. What did I missed??

    Create a new event sheet & layout to drag the Spriter files onto, and put an include in the game layout's event sheet.

  • Based on feedback from playtesting, I've revised the playtest level a bit. Some of the oranges and yellows of the stage were giving the players with orange and yellow shirts a bit of an advantage (whoops!), so I've desatured the state tile colors and shifted them a bit away from yellow/orange.

    Below is an animated .gif of the evolution of the sage from one of its early incarnations, the stage as it was playtested, and the updated stage, which (after a few more gameplay tweaks and bug fixes elsewhere) will be ready for another playtesting round soon.

    <img src="https://dl.dropboxusercontent.com/u/14245368/Sombrero/hideaway_evolution_01.gif" border="0" />

    If for some reason the image doesn't animate for you, here's a direct link: db.tt/mKJ1AZg5

    Questions/comments welcome!

  • spongehammer

    Thanks!

    There's a new article on Indiestatik mentioning Sombrero here:

    indiestatik.com/2014/01/16/playtest-2

  • Reminds me a lot of TowerFall.

    Looks awesome!

    Is this going to XBLA?

    Thanks!

    I haven't tried Towerfall yet - I should play my Ouya more. The video I've seen shows it to be a bit slower-paced than Sombrero, but the basic idea seems similar.

    Does Construct 2 run on an XBox360/One? I haven't really looked into that, I've just been concentrating on getting it working on Mac/PC/Linux so far. I know PS4 supposedly supports HTML5-based stuff, but haven't looked into that either. If anyone has an opinion/experience messing with that I'd be curious to hear it.

    Chances are I'd look at the Android-based consoles first though. They seem to provide an easier pathway to release, even if I've got to trim a few bells & whistles to get the game running smoothly on them.

  • Some playtest footage of Sombrero from a session yesterday:

    [TUBE]http://www.youtube.com/watch?v=7TLRYuJ0Xso&feature=youtu.be[/TUBE]

  • CandyFace

    Thanks!

    Music is by Nathaniel Chambers of Bubble Pipe Media, who I've worked with on a number of game projects & prototypes and who I couldn't possibly recommend more. He also put a great soundtrack together for an old-school adventure game called Primordia that anyone who likes that kind of game should check out: wadjeteyegames.com/games/primordia

    Check out his stuff other at: bubblepipemedia.com

  • Ethan

    Thank you, kind sir!

  • UPDATE: Sombrero is now LIVE on Steam, with a 33% off launch special!

    Trailer:

    Steam Page: http://store.steampowered.com/app/472690/

    ------------------------------------------------------Old Message------------------------------------------------------

    Hey there! After a first successful playtest last night at the NYC Games Forum, I'm officially announcing Sombrero, a local multiplayer game for (as of now) up to 4 players.

    Press mentions:

    IndieStatik

    GameZone

    Here's about 9 minutes of playtest footage from the event. Sound wasn't recorded, so what you're hearing is the stage's theme music in the background.

    [TUBE]7TLRYuJ0Xso[/TUBE]

    And a few screenshots:

    There's still some bugs to squash, and a LOT more art to do, but thanks to C2 things are moving along at a pretty quick pace - the work above represents about 2 months of part-time work, though some of the art and the original idea date to about 2 years ago and a stack of Post-It notes with sketches and scribbles on them.

    digitalsoapbox2014-01-21 17:21:26

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  • I was just wondering if anyone else with Windows 8.1 and a gamepad is able to use the gamepad successfully with Node-Webkit or not.

    Works here fine under Node-Webkit on two machines running Windows 8.1, one a fresh install, the other an upgrade from Win7. Both are 64bit.

    I suggest trying something like XB360CE to see if your gamepad works with that enabled, which might help narrow down the problem. If it works with that, then something is either wonky with the gamepad, or wonky with Node-Webkit.

    If it works with XB360CE but doesn't work without it, that points to an issue w/ Node-Webkit or your drivers. Maybe try totally wiping your C2 install and reinstalling in that case.

  • If you're looking to use gamepads that aren't natively supported by the HTML5 gamepad implementation, and you're working on distributions for Mac/PC/Linux desktop, there are support programs that can enable the usage of all types of gamepads.

    For example, use Bluetooth (PS3, Ouya, Gamestick, Logitech gamepads, etc.) gamepads by dropping XB360CE into the executable folder on Windows: code.google.com/p/x360ce

    Other platforms have similar support programs, though XB360CE is the only one I can confirm to be 100% working w/ C2 for Node-Webkit export both during testing/development and final executables.

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digitalsoapbox

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