pirx's Recent Forum Activity

  • Speaking of tile editing I think there is one thing that could come in really handy when editing sprites and tilemaps inside Construct 2.

    In the sprite editor, there could be a way to view your sprite as in a tilemap, with a few copies back to back at once.

    Some dedicated tile editors out there have this function and it is pretty useful. The thing is that you can view your tilemap live while drawing so you can get the borders/looping right.

    I hope this makes sense.

  • Cool graphics! I agree with others and you that it's all about balance in this type of games. I think playing on keyboard is much easier than flipping on a touchscreen because you can press keyboard keys much faster - so it might be tricky to get the difficulty right on both controllers.

  • Wow you're an inspiration. These are pretty much standard ways of earning money with apps -- but it's good to know they sometimes work if done right. I'll certainly have a look at your games!

  • Ah, OK. That makes sense.

    Anyway I certainly hope I will have to purchase the business license one day.

  • I was just wondering.

    It seems the recent sale on business licenses has drawn some attention.

    But who earns enough money using C2 games to need the business license? I know about 1 or 2 successful titles but that's about it. Where are the others?

    And how do you earn a couple of $1000s with these games?

    Hooowwww <img src="smileys/smiley3.gif" border="0" align="middle" />

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I really like how you pay attention to detail. The aesthetics is fantastic too. Frankly, at first I thought 'no way this is done with C2'.

    My only concern is whether it is possible to pull off a long and captivating story with this type of character. Warriors and mages are an overused cliche for a reason - people love them and they automatically 'click' with our need for adventure.

    But a courier? Oh well, we'll see. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yup, doesn't work.

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  • Awesome! Brings back memories of when games were so much more about the plot.

    Also feels much more responsive than original or emulator versions.

  • Thanks for the clarification Ashley. I've just looked at a minified c2runtime and surely it wouldn't be easy to make sense of, let alone turn back into a project.

    As to the link, I'm very interested in what optimizations are happening under the hood... and it turns out there's quite a lot of them. Great!

  • While I got a little shiver because 'biblical' and 'game' do not usually go into a single sentence, I'm also intrigued to see how it goes. :)

  • It needs some polishing obviously but overall it's impressive. The performance seems very good (strange... I've made way simpler games that weren't running that smoothly?).

    I'd like to see the finished thing and sincerely hope it won't get abandoned. :)

  • I'll do that when I'm at my c2 computer. But solely from your reply I infer that probably all it does is a messy js file <img src="smileys/smiley2.gif" border="0" align="middle" />

    So anyway it would be nice to have a script that does the things I mentioned one day.

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pirx

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