I'm wondering whether I would be able to share the user's high score from tablet? There is currently a 'Share Score' button and upon clicking the button I would like it so that it takes the user to a link with a facebook status update ready with something along the lines of "I just scored [userHighScore] in this awesome app!", is this at all possible?
I found some information on the facebook documentation about using the graph API and php: https://developers.facebook.com/docs/php/howto/postwithgraphapi/
Thanks guys. I guess it's the equivalent of a while loop.
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I was wondering how you would create a counter that would count up to the player's score iteratively and you would see it go up from 0, 1, 2, 3. Am I doing it wrong?
<img src="http://i.imgur.com/IhMa2Ma.png" border="0" />
Is there any way in which I can have black borders around my app (as in a browser) and not white borders as what is seen in cocoonjs. I find now that cocoonjs doesn't want to add any borders and instead just scales the background to fill the space, or is this just my imagination?
Have I maybe got my scaling set up wrong? Capx: https://dl.dropboxusercontent.com/u/204115655/Example.capx
In browser: http://i.imgur.com/wmpTFhU.png
In cocoonjs:
http://i.imgur.com/5Km5PTs.png
I know that this sounds like an easy question but how would I make it so that a sprite would play its animation whilst the user was in touch and whilst they weren't in touch, the animation would stop?
I've tried it using the IsInTouch event but I can't seem to get it working.
Here is my .capx: dl.dropboxusercontent.com/u/204115655/touchExample.capx
You could always set a condition, is on floor and right arrow pressed to grab the 'moving right' one but otherwise, would be nice to see some of these implemented!
I don't believe that this feature has been implemented but it would be nice to have the ability to assign different colours to different parts of a text object without having to make different text objects for each colour, if you see where I am coming from?
Very nice! What program/method did you use to make it? :)
Modelled a simple spaceship inside of 3ds Max and then applied a texture without really unwrapping the model. Then I did quite a bit of post in photoshop using some grunge textures and brushes.
I liked it. It looks like it is a small ship, but I like the textures. But to use this ship I would probably make it very small I think I would work. Next time put a big version like this and a small one just under it, like it was on a shoot'em up game.
I liked it. It looks like it is a small ship, but I like the textures.
But to use this ship I would probably make it very small I think I would work. Next time put a big version like this and a small one just under it, like it was on a shoot'em up game.
Ahh yes, very good point. I'll be sure to post a different sized versions next time.
You should do the platformer tutorials, as they explain how to avoid this issue. tutorials
Seemed to create more problems: dl.dropboxusercontent.com/u/204115655/SpriteProblem2.capx
Check the collision polygon for the player.
Already tried that, still sinks down.
Anybody got any idea why the player always drops into the solid?
dl.dropboxusercontent.com/u/204115655/SpriteProblem.capx
<img src="http://i.imgur.com/2KAoPTx.png" border="0" />
Member since 19 Aug, 2013