corlenbelspar's Recent Forum Activity

  • They take minutes at a time to save and I have to save constantly with how much C3 can sometimes crash. Saving to local browser only takes seconds and doesn't interrupt me doing work. I have never lost my project due to clearing my browser cache because even if I do, I've uploaded a backup practically every day and I always save to a project file before I clear browser cache.

    I figured out how to make the option appear anyway, so thanks for the concern but I have it handled. When I was a lot younger I already learned the hard way losing a whole project well into it due to not backing up and have never made that mistake since.

    Even if I did lose my entire project, I'd only be mad at myself for being so careless because it's not anyone's fault but mine. lol

  • How do I save something to the local browser to make it appear then? C3 currently doesn't give me the option to save to that.

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  • I'm having this STATUS_ACCESS_VIOLATION error crash C3 in Chrome as well but on Windows 10 when my game just runs for a short amount of time in certain layouts. I'm not sure yet why because debugging these kinds of things is virtually impossible because I'm not a programmer of C3, but I have to debug it somehow to reproduce it 100% of the time or else my bug report will just be closed immediately.

    EDIT: Reverting to the last version of Chrome might have fixed it, but now I don't have the local storage option for saving projects. Seems like in 2021 it's always something broken with any software or consoles.

  • As it stands I have a function that when called when a character is damaged it runs through all enemies and bosses in the game to see if their HP has reached 0 to initiate their death animation or exploding to pieces or whatever. This however has led to the function being massive due to how many hostile characters we have and so it can noticeably slow down the C3 GUI when expanded.

    Is there a better way to do this via a trigger event? It's not good for FPS if the game checks if their HP is 0 or lower every frame.

  • Yeah I would've reported it, but I can only get it to reproduce in my actual game that is hundreds of MB large and you guys probably won't find that helpful and maybe I did something wrong or have a Windows setting wrong.

    I've remembered in the past you've posted updates where it said projects could refuse to open if they named something like an object the same as an expression before you caught that and fixed it. I think maybe I've done that somewhere and just have too much stuff in the project now to be able to pinpoint it because I started this game long before you fixed that. I guess I can just wait and use the project folder functionality for my next game. Using local storage saves amazingly well without interrupting work flow, but I was just hoping to have NWjs capabilities available to me while developing since my game relies on them a lot.

    Well thanks for replying and stuff. You might still have inadvertently helped in the long run and C3 keeps meeting potential that it keeps having more of as you add stuff. Keep up the good work.

  • I used Process Hacker 2 to view the files C3 is actually working with and it looks like it hangs after it's read the sounds folder and then went back to loading the images folder. Is there a maximum or minimum image size that I'm screwing up?

  • Looking at the console, it appeared to be giving an error because I tried to add a small EXE game to the project files as an easter egg and I realized browsers are probably specifically set up to prevent processing those in the way local folders work due to security issues and I can just include it still in a roundabout way even though it allowed me to save it as a project file and local storage without complaint.

    I removed this and then tried saving as a project folder and it worked despite taking 15 minutes or so, but the game still causes C3 to stall trying to load from a project folder and the console gives no indication of anything happening in relation to loading a project folder. I went through and systematically deleted objects, layouts, files, event sheets, etc. and it eventually would open the game if I had very little in the project at that point, but it seemed to be purely random as to whether C3 hangs or actually opens it. It seems to be more likely to open the project and not stall as the project has less content in it. I tested this trying to open the project multiple times in different states and there is no clear indicator of it not just being purely random as to loading the project or just stalling. I've tried to look to see if I have any malware or anything and moved NWjs C3 and my project to different hard drives to see if that makes a difference and it doesn't.

    Maybe it's something to do with I have 64-bit Windows 10 and Microsoft keeps seriously breaking it every update the past few years? So maybe they screwed up my computer where I just can't load the project like this? When I was forced to install the 2004 update, I kid you not, my computer couldn't boot up the first two times because of it.

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  • Maybe this has something to do with it? When I try to save my actual game as a project folder it tells me I'm unable to save the project and check if I have permission at the chosen location which I don't know why I wouldn't and I ran it as administrator. I was just changing the project file to a zip file and extracting it.

  • Well then do you know any settings or anything that could interfere with it working?

    EDIT: I thought to check event viewer and every time I try to open a project folder, I'm getting an audit failure under security for C3 that just says "An account failed to log on."

  • I'm guessing loading a project folder in C3 works fine but fails if your project folder is large like mine and maybe Ashley only had a tiny project folder to test when C3 appeared to load project folders without fail.

    I doubt it's a browser issues because I don't think multiple different platforms would fail the exact same way.

  • There's obviously no way I can file a bug report for this because to make a project file for this, I need to make it hundreds of megabytes large so this issue will reproduce.

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corlenbelspar

Member since 14 Aug, 2013

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