https://www.dropbox.com/s/busrtopxo0gh76s/transparentradius.png
In the above, I'm trying to use destination out blend mode on the trees and other obstacles that overlap above the player. However, because the player and other characters need to be on the same layer as the trees and whatever else, the object that uses destination out to make a semi-transparent radius around the player effects all the characters as well.
I tried various methods to get this to work and the solution is eluding me. The closest I gotten it to work is making all actors appear over the destination out object but then they appear over the trees and such when they should be appearing behind them.