MSD3000's Recent Forum Activity

  • Thanks 80bit, I've sent you en email with one of the pngs I've used. I am not actually tiling the files, as a script. I am placing them by hand to create the level, so I guess that counts as sprites.

    I use Illustrator to create the asset to a certain size, making sure it is exactly even as pixels (no decimals). I then export to web through Illustrator at 150% for extra fidelity, in case I need to size things differently in-engine. Even when shrunk down to 100%, the fuzziness on the edges of the pngs remain.

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  • I am in the process of building and placing the background tiles for my current game project. But the edges of the tiles are fuzzy for no apparent reason in the game engine and it causes visible seams.

    I am taking care to save each piece to precise sizes so there are absolutely no transparencies on the edges of the tiles (png's). I even check the artwork once created, so there is no"fuzziness". When placed in the game engine, the edges become blurred by about 1 pixel.

    Is this an aliasing issue? Something I can turn off when dealing with solid, un-moving assets on background layers? Or am I just going to have to "chalk" all the edges of my tiles with extra bits?

  • I apologize if this is something that has been handled previously. I've looked around the forums and guides and not found what I'm looking for, so I'll try this:

    I've seen everything on sprite sheets, as one solid block that's animated, but I'd like to try something more advanced; sprites that are made of several other sprites (sub-sprites?). Think ye-olde Genesis title Vector Man, for the basic use of it.

    I'd be interested in trying to animate a sprite that has several segments. A segmented worm for one. And also, I'm trying to figure out how to properly animate a creature that would use it's tail as a grappling hook, and swing from it. The tail would need to stretch, obviously, and move independently of the rest of the sprite.

    Is Construct 2 even capable to such things on it's own? Or am I going to have to dip my toes into some hot Java to figure this out? Last time I did any coding, it was for making madlibs in Quick Basic -.-;

    I'll be your best friend forever if you can help!

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MSD3000

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