DoomEyes's Recent Forum Activity

  • I have another question. How would I modify the Capx file if there is more than one location to enter/exit from? Thank you.

  • Thank you again, Plinkie. I was able to download the beta and run your file successfully. I was then able to use your example in my game, and it works great. Thank you so much! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thank you, Plinkie, but I was not able to open your file. When I tried to open it, a message window says the project was saved in release 142 or newer, and I have 139.

  • I'm new to Construct 2, and I have some questions about moving your player between layouts.

    In Layout 1, when my player walks through the yellow door, he goes to Layout 2.

    When he walks through the door again, he doesn't appear back in Layout 1 in front of the door. (He's on the screen in Layout 1 again because I used "On start of layout" to set his position initially.) How do I fix this?

    If you then immediately try to walk through the door again, this time he doesn't appear in Layout 2. What's causing that?

    Thank you so much for your help! <img src="smileys/smiley1.gif" border="0" align="middle" />

    dropbox.com/s/qnz8vm8jc65d12l/LayoutMovementTest.capx

  • Thank you so much! :) That had me frustrated for so long.

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  • Can someone please tell me why ScrollTo is not working in this test Capx. Thank you.

    dropbox.com/s/7y4fbyszgl8jq03/Scroll-Test.capx

  • My enemy Robots walk only in four directions (up, down, left, right). Using the code in the screenshot, he randomly moves in one of these four directions every 2-5 seconds.

    Please right-click, on this image, and you can view it:

    <img src="https://www.dropbox.com/s/c201w4gvss061tb/screen.png" border="0" />

    The problem: When the game loads, all of the Robots on the screen move to the top of the screen, and then will start the random movement process. How do I solve this?

    Another issue: The Robots will continue walking until they hit a solid. How can I make it so the Robots randomly stop in various locations even if it's not a solid that stops them?

    Additional thing wanted: I would like the Robots to start following the Player when they come within a certain distance of the player.

    I have read and tested many of the other enemy movement tutorials and forum posts on this site, and all of the ones I have seen are for Platform movement, or for 8-Direction movement, or for Sine movement, or for Pathfinding movement. Is there an easy way to do this with the 4-direction movement I am using?

    Thank you for your help!

  • Thank you! That worked for me.

    DoomEyes

    There is a 'Wait' function. If you tried this already, link to .capx file please !

  • My player shoots a tree. The tree is destroyed, but it spawns an apple. I want the apple to sit there for five seconds, then flash for three seconds, then it's destroyed. I can get almost all of this to work, but I can't figure out how to make the flash start after five seconds. The flash always starts right away as soon as the apple is spawned. Thank you for your help!

  • I'm new to Construct 2. My player can move only in the 4-directions movement (up, down, left, right). I would like the enemy to go after the player when the player gets within a certain distance of the enemy, but I would like the enemy to move only in the 4-directions movement.

    I know how to make my player move correctly, but how do I give this AI to the enemy.

    Thank you in advance for your help.

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DoomEyes

Member since 8 Aug, 2013

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