Hypozonic's Recent Forum Activity

  • Behaviours i have on obj_player are; Bullet, BoundToLayout and ScrollTo

    on the obj_enemy (all three): LineOfSight, PathFinding and BoundToLayout

    food has none.

    and the background is a "tiled" asset, 1 solid image, not tilemap.

  • I tried to link one, but failed...

    How do I do that XD

    Thanks

  • my problem is...

    i am learning (or attempting to learn construct, I'm doing alright...

    what I'm not doing is knowing why after game start, the "food" just 'spawns' the disappears.

    it was working fine when each colour food was its own asset, 'eat' 1 "food", that "food" and only that one got "destroyed". But i had a brain wave to use 1 asset, but spawn it as different animations... but it doesn't even seem like anything has to eat it for it to be "destroyed", they just spawn, few second later they're gone.

    I'm at a complete loss a to what is happening.

    Only thing i can think of is I've been hacked by the troll that lives under the bridge and eats goats... But I imagine that is quite unlikely...

    Essentially, do i need to revert back to the 3 individual assets, or is there something I'm not seeing?

    Also, while I'm here with my... master piece? out there for all to laugh at, how do i make the we'll call it 'AI' the "loS" movement more... fluid? is it possible to eradicate the 'thinking' time between reached object and found another. Much like on the small game you may have heard of called Agar.io or something like that? *shifty eye face*

    I have looked for the first issue i have, but it seems very specific, so cant find a damned thing. the second, I admit I haven't looked yet, but though I'd through it out there

    My masterpiece is linked below (or should be) if it helps

    thank you

    Hypozonic

    	<html>
    		<body>
    http://s000.tinyupload.com/index.php?file_id=01886728422132029915
    		</body>
    	</html>
    
  • Fantastic, I’ll give it a go, seem like it should work rather well!

    Thank you

  • After 10 food eaten?

    I cant find an answer on construct 2 either...

    I was hoping there was a ‘for every’ or something I could point in the direction of a variable, and increase from that, but alas, there is no such event or condition I can find...

    First game, making a little agar.io/slither.io game, simple enough, yet has enough in it to get me going.

    Thanks

  • I’ve managed to set bullet to go left when mirrored and set to go 45 angle when falling and facing right, but can’t work out how to set it to 135 when falling facing left...

    Any suggestions?

    Thank you

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  • Good afternoon all.

    Im learning how to use Construct 3, and have run into a road block with both problem solving skills and Google. Neither are helping :/

    I've got white space at bottom of my project, and can work out how to get rid of it.

    As you can see it's chopping off the top of my dinosaur.

    My floor is set so the is no space between it and the edge of the veiwport size. I have also tried to the make floor deeper approach but that just makes the white bit stay same size so I lose actual playable space...

    As you can see in running it at a solid 16:9, well it's the default settings...something has gone wrong here... Oh noes!

    Any suggestions?

    ibb.co/hOhBV0

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Hypozonic

Member since 29 Oct, 2018

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