lionz's Recent Forum Activity

  • Since your events to add values to the array are running every tick then it may look like what's displayed. Check the array in debug view to see the values in it. You should fix your events though so you are not adding to the array constantly, maybe those status conditions are meant to be sub events of the tap?

  • There are system actions 'Restart layout' or 'Go to layout'

  • As a player you want the animation to be instant or it's going to feel slow and weird

  • Well you could do some unnecessary logic like create object by name and have the names ready and run a loop in a function through all the names. But yeah you should do create actions for each object separately. The x,y doesnt matter because at the end you can say Family set position to your co-ordinates and it'll move them all.

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  • For the creation no but if the problem is with the co-ordinates then that's fine. You can create all the objects with separate actions, then the set position you can use the Family, it will move all the objects with one event.

  • To create each object in a family you need to make a create action for each object. Alternatively you could place them in the layout yourself to avoid making the events.

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  • That's a good point, I rarely use booleans. Better here if you use a global number set it to 0 or 1 for off and on. Then you can update that bottom event to set variable to local storage itemvalue.

  • On the bottom event the action is set turn_on to localstorage.itemvalue.

    For the other events where you mentioned "turn_on" remove the quotation marks as this is not using the variable.

    Expect a 0 or 1 when you take the value from local storage.

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lionz

Member since 5 Aug, 2013

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