lionz's Recent Forum Activity

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  • Can you give the example again but don't use co-ordinates as values so it's easier to work out what you want.

  • Persist behaviour will work for one half of the problem that was leaving the item in the layout. For carrying them over you can store in an array. If it's just one item though maybe you can store the item name in a global variable and in the new layout use 'create object by name' with the variable.

  • So you also have a pick nearest dummy condition I guess? I think system for each 'Animals' then pick nearest dummy to Animals on the conditions should work.

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  • In Construct 3 it's called local storage and works the same way, but isn't 'save' better for this? Have you tried to use system save game before?

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  • Sounds like you're describing an inventory? Take a look at forum posts on inventories, you can use an array to store items that you pick up.

  • This was amazing because you posted the video and it's working perfectly in the video and you said it's working ahaha.

    But yeah it looks like the issue is it stops letting you wall jump on a random occasion. You are using a lot of booleans and variables, seems to imply that a variable like 'canwalljump' is not set. You have so many events there that could conflict that it makes sense a bug may occur. Normally you would go in debug mode and check these variables and make sure they are as expected to begin trying to locate the cause.

  • Not sure what you are asking? I didn't need it because Construct 3 does everything required. If you are a developer and want to use it then go ahead.

  • Instead of making all of these individual posts about going to another layout can you just describe the design of the game? Probably you can create everything in the second layout in advance.

  • The idea is it's global because you want it to go between layouts, like a player. If it only sometimes goes between layouts then you should try creating the object instead.

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lionz

Member since 5 Aug, 2013

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