lionz's Recent Forum Activity

  • If you duplicate the block for another colour I think it should work yes. The logging is not required, this is for testing purposes and debugging. With that I could see in console when colours were assigned and when it ran the function.

  • I would first have a splash instance in the layout so you can adjust the size and make sure it spawns at the correct size. If it spawns a little too low when you hit the water try system create object at player.x,player.y-value where value moves it a bit higher.

  • Seems like spawning it at player.x,player.y would be fine if you are falling into water.

  • It chooses a colour then checks if the limit was reached for that colour, if not then it assigns that colour. If it hit the limit then it runs the function again, it'll keep running the function until it chooses a colour that hasn't hit the limit. The block at the top where it sets variable to 99 stops the function from looping forever when you create more orb objects than the limit so at that point it will just keep creating the grey default ones, for example in a scenario where you said no more than 3 can appear which would be 12 orbs and you decide to spawn 16 orbs, the last 4 will be grey.

  • I'll let someone else look at it, maybe post it again with better information. You buy 10x then it says level 1, if you buy 1x 10 times then the level increases and the cost changes. No idea what the design is here.

  • Didn't notice anything bad in that example layout. Make the full game and then you can test it :D

  • Nice it's looking good. Holding both keys down you could account for that by making an event if both left and right are down, but I think the player not moving when both keys are down is normal. The enemies look mostly fine, I did notice you have waits on the movement, this can cause problems sometimes so they won't change direction instantly etc.

  • Can upload to something like dropbox or google drive and provide a share link

  • This would be my approach to it, though there are probably many ways to do it :

    dropbox.com/s/vuvyzca319jct0l/ArcadeStacker_edited.c3p

  • It's not really clear what you're trying to do here, but I see you increase the level by 1*multiplier which looks wrong and should be +1? Other than that I don't see any problems. If there is a problem you'll have to be specific about the cases and expected outcome because it looks fine to me except that increase in level since you said it should only increase by 1.

  • There's a lot going on so you'd have to share a link to the example project.

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  • Set global variable to textinput.text

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lionz

Member since 5 Aug, 2013

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