lionz's Recent Forum Activity

  • I can see the problem from the screenshot, two of those events are true at the same time but have opposite outcomes. If the enemy is overlapping the square and the player isn't then it triggers second and third events constantly. Because of that conflict the bee variables won't be set correctly.

    As the logic is simple, the fix right now is to use one event and an OR block, player is overlapping square OR enemy is overlapping square, followed by an Else which handles when nothing is overlapping the square.

  • Use player is overlapping, and then if it's a separate animation you can say 'animation is playing' if it's all within one animation you can compare animation frames.

  • Yeah what you describe in your original post doesn't happen. If you mean that you can keep pressing space then block it out with a variable condition, var=0 and then set var to 1 when you press space.

  • Can you make it a capx file? Thanks

  • It did exist with Construct 2 but now it doesn't, it's old.

  • Do you mean the problem is when both the player and enemies are in the square? Because you didn't say which one has priority. It's easy to do, just depends on the design of the game.

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  • Please share a screenshot of the relevant events

  • Good news! :)

  • Ah ok I guess it's not obvious you can swipe maybe add a tutorial but in my opinion you don't need swipe mechanic with this game. Also some other things, the game name is wrong. The audio is far too quiet. There are bugs such as sometimes when you pick up an object it destroys all the same ones of the same colour, and when you load into the next level it fails and leaves the player in a blank level.

  • What is all this code about arrive and depart? Anyway it doesn't seem slow it's just unresponsive. Use 'touch' instead of 'tap' to be more instant. And make the collision box of the arrows big enough for the player to comfortably touch.

  • Had a look at the file and not sure what you mean. This is also the downside of learning Construct by jumping from premade file to premade file.

  • I see no way to debug without having the source file.

    To debug, you have to run it on your PC and repeat the error.

    Yep got to wait they never came back after posting.

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lionz

Member since 5 Aug, 2013

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