The microtransactions are usually for third party like iOS Store, Google Play Store, Amazon Store. There are plenty of tutorials for these and I've looked into this myself. As for linking users to your own website to pay for things I have no idea.
Yeah you should be looking to get it below 100mb
Something about a decryption key, can't see it
Post a link to the basic .capx and it can be resolved.
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What happens when you just set pink and red to the same location without any other logic?
Yes it is possible to create a game with micro transactions.
It only loads what's needed for the first layout so the memory usage must be huge, or it's some other performance issue like maybe your PC spec.
You should be aiming to use smaller images and keep the memory usage below 100mb. At that usage your game is probably going to be a bit laggy soon on some platforms.
Nope I think on start of layout is good enough. Maybe you have a typo somewhere? I always start with some debug, try setting it to On store listing failed and see if the text changes? Can the product names be displayed?
Is your text box showing "text" by default? That probably means your 'On store listing' wasn't successful. You first need to 'Request store listing' then you can use the action 'On store listing success'. If there is still a problem then we need to take a closer look at the store logic.
I would start with the rexrainbow plugin (https://dl.dropboxusercontent.com/u/577 ... _date.html ) to detect system date/time and I guess store the time on game exit and compare how long has passed when loading the game.
I guess you'll have to make use of local storage for save game data :
https://www.scirra.com/manual/188/local-storage
I don't think this is possible in C2. This plugin ( ) might do it in the same textbox, I don't know for sure.
Member since 5 Aug, 2013 Last online 14 Jan, 2025