lionz's Recent Forum Activity

  • Jump str=0 should be fine, so the issue must be your event is never true. Check in debug mode if your instance variables are as expected.

  • I would not like to use every tick..

    I know how you can do it...using every tick.

  • I searched in forums and it seems to always be a problem with the preview browser. There were a few fixes to 'Project model unavailable' assert, ashley fixed it in backend C2 though rather than a specific fix to someone's project. Could be an actual bug which is why I say to post it there. If it's a huge project or something and you don't want it shared maybe you can email it straight to scirra, not sure what happens in that situation.

  • This is in the wrong section I think, but this should be simple enough to make in C2.

  • I think a similar issue to this has been fixed before, post in the bug section with a .capx example that shows the issue.

  • punktum

    I've got a fix for this as well. Create a family instance variable i.e. sound. On all objectA set it to 1, on all objectB set it to 2. Under the on touched family pick top instance event put sub events if sound = 1 > play sound1, if sound = 2 > play sound2.

  • Oooo thanks for the response, I like ashley's capx.

  • Has anyone had any experience with creating RPG dialogue where it scrolls and reveals a letter at a time as though it is being typed out rather than just the entire block of text appears at once? You could do this in a convoluted way with Set text H, make invisible/visible, Set text He, make invisible/visible, Set text Hel, but I'm wondering if there is a much simpler way of doing this?

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  • You can set up a series of spawn points above that are used randomly, every x seconds pick random spawn point instance or you can create objects at a random range of X across Y every X seconds. Lots of ways to do it. The objects will need some other logic set up to move down, or you can apply physics behaviour.

    So the logic will look something like this:

    Every X seconds

    Pick random SpawnPoint -- Spawn Obstacle at SpawnPoint

    OR

    Every X seconds -- Create object Obstacle at X=random(0,1000), Y=0 (co-ords are flexible)

  • Some interesting ideas guys! Looks like they all have tycoon systems in common, I was probably looking for something that wasn't there, like a slight edge on the normal gameplay. I guess they would all be reskins of the same game so I'll stick with the generic tycoon formula.

  • There isn't really a 'first instance' until you run the game. Then the objects are listed in order of IID in each layout. What is it that you are trying to do?

  • The boxes are destroyed when you click them. You used a change position method but you could really do anything. You could have all of the boxes invisible and then set visible, up to you.

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lionz

Member since 5 Aug, 2013

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