lionz's Recent Forum Activity

  • The last level being 3 right? Seems fine. If you select WIN then it saves. If you select FINISH to go back then it does not save, but this never works on any level because you only have the save to array logic under the WIN. I assume this is intentional?

  • Can you better explain the issue? It seems to be working fine and I tested it for ages. What are the exact button press steps that are not saving for you?

  • You can put an imagepoint on the bottom of the object and pin to that.

  • You can use this plugin to display the date :

  • And for OP...fixed?

  • The link to the image doesn't work but I imagine it is simple, you set the size of the button based on its position.

  • You could check that you've bought it by setting global variables, or possibly using an array. Once bought you just create the sprite or change the animation of the money.

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  • Ah very nice, I made an attempt but I couldn't do it that well, I'm more of a debugger than a maths wizard.

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  • Well my method would work if the angle was predefined and wasn't open to change. Sounds like you want it to update the cue's angle constantly based on the angle that themouse is moving at so I guess yeah you'll have to do some maths here and calculate some angles. Good luck! xD I'm sure someone could come up with a solution tbh, maybe I could after some sleep.

  • If you've made a loop that creates all possible combinations of words that can be made with 6 letters then I think you've already done it? Or did you mean tried and failed..

  • You just set a co-ord into a variable for initial touchxy. Assuming you already have the angle for the cue set to i.e. 0, I would then move the cue at angle 0 every tick (position + the distance between current touchxy and initial touchxy. ) So if you're holding down and have dragged 50 pixels then the cue moves at angle 0 for 50 pixels, the distance between initial touch and current touch. Also it's a CUE, if you're making a pool game

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lionz

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Member since 5 Aug, 2013
Last online 10 Mar, 2025

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