lionz's Recent Forum Activity

  • For you to take an unedited template and then for me to add to it so it now does something else doesn't really help you in learning how to use the engine. Also 'random' is used several time in this game already. The way I would do it is to set the coin as a bullet the same as the platform and then when you create the block you create a coin, it's as simple as that. If it needs to be more random than this then when the block is created you could create a number of coins at the height (just above) the block and wait a random number of seconds, this would create the illusion of randomly created coins.

  • Cool, glad I could help.

  • Yes multiple objects, no warnings here

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  • This post seems a bit silly, you want to disable warnings as you add more and more points? The warnings are there for a reason, don't make it draw a collision polygon with 30 points or your game is going to run like crap. The object should really have fewer than 8 points. In a 2D game having a shape with collision so complex that it requires 30 points seems bizarre.

  • Set system time scale to 0 for pausing.

  • Possibly your collision box has moved or is tiny and not representative of the click area of the sprite, check that in the image editor.

  • You're resetting the global variables but not resetting the keys in webstorage so they still exist as 1, so on your 'on start of layout' checks it sets the item global vars to 1 which sets the arrays to 1 which enables the ticks etc. If you add actions in your items > 3 reset event to also reset the webstorage values to 0 you'll see they are being cleared now.

  • To instantly zoom you adjust system 'scale' and to do it gradually I guess you add or subtract to the scale value over X seconds.

  • These were the top 3 responses I could come up with :

    Ashley didn't want to make C2 TOO efficient or competitors may get jealous.

    Assigning too many behaviours at once causes object schizophrenia.

    Holding ctrl button down takes too much time and effort.

  • newt how do I know you're not a bot? PROVE IT

  • I've been thinking about this and I can't come up with a solution, it sounds like a bit of a mess really. There is probably an easier way to achieve what you are trying to do with platform attached to platform but I can't see the game.

  • Not sure this really relates to assistance required with Construct 3...

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lionz

Member since 5 Aug, 2013

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