lionz's Recent Forum Activity

  • Yeah so you must not be overlapping the object at that point when you move in to hit the object, and by overlapping I mean the collisions are overlapping not the visible object. As mentioned above check your collision but you knew that was a bit off anyway as seen in original post! :P

  • It's not a bug, if you apply bound to layout to the bird and let it move every tick to self.x+10 you will see it move across the screen and get 'stuck', this is not stuck but simply bound to the layout. The action wants it to continue out of the layout but the behaviour stops this, the same happens when you apply physics, the physics wants to push the bird out of the layout but the bound to behaviour stops this again.

    For the other question, you could disable collision of the object until it is in the layout. There is an object condition 'is outside layout', you use that to disable collision, then you use the same condition inverted so technically 'is in layout', you enable the collision of the object. This would see it drop through the border wall.

  • I don't think so. Bound to layout doesn't mean bounce off layout.

  • This is what the behaviour does by default anyway, the Y velocity increases over time as the ball falls. Example gameplay might be have the ball drop at a steady speed which increases on every respawn? For that you set the velocity to say 100, then next time it respawns set velocity to 200 and you'll see a difference. If you are looking to do something specifically then please let me know but what you are describing is how the physics behaviour works.

  • The source image uses the memory. The size of the sprite object in the layout doesn't change anything.

  • Well what are you trying to do, bounce it off the sides? Create a sprite border with physics behaviour to bounce off, don't use the edge of the layout.

  • I would just say player is overlapping object, and attack anim is playing, then play object breaking animation. It sounds like you've already done that here so I don't fully understand the problem.

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  • I don't understand the need for the text, you would just set choose(a,b,c,d,e,f) right? Or are you saying the values are unknown or change during the game?

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lionz

Member since 5 Aug, 2013

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