lionz's Recent Forum Activity

  • Our 2 person team still going strong with our mobile clicker game.

  • Your picking is a little off, you should pick the enemy in both the condition and action. So you say if enemy.x > player.x set enemy direction left etc.

  • The variables you're pulling out appear to be "0" "1" and "3" but you can't set those to be an int with the "" present, so they just become 0. A possible fix is to remove the "" around the numbers in the room variable, I think they're unnecessary anyway?

  • You said hitting a brick wall but not really what the problem is haha. Do you just mean the animations are not working as expected in all scenarios? This could be a problem with another set animation action overruling these ones. Do you have other logic elsewhere to set an animation on the pathing object that could be interfering? If not this then there could be a problem with the object angle, check that it is changing for the pathing object by using debug view.

  • In speech synthesis action instead of the 0 use loopindex

  • You add them to the same event and right-click make it an OR block. Or you can use system : is between values, or say is less than/greater than a value.

  • For example, this ugly piece is trying to get this parameter works:

    room.UID(11).short_desc

    where short_desc is instant variable of object room with UID 11.

    Then you send through the UID and short_desc variable through the function as parameters, and on the function end you pick the room by UID with param, and set text to param short_desc or whatever you plan to do with that.

  • Explain as simply as possible what you are trying to do with the function because this isn't making much sense The original explanation given is too vague and doesn't really say what you are trying to do. You're trying to pass an array object through a function? It will be possible to achieve what you want to do but I cannot work it out from the information given.

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  • When you pick up object 1, you set object1.x and object1.y to some global variables. When you drop object 1, you set object 1 position to object 2, then set object 2 position to those global variables.

  • I would do it with - For each (ordered): family object order by family.height+family.width ascending : family object move to bottom of layer

  • convert excel file to json. import json.

  • You can use 'is moving along path' to run a walking animation. For direction-based anims you can try using the object angle.

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lionz

Member since 5 Aug, 2013

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