lionz's Recent Forum Activity

  • Well it's up to you to back up and save different files. Are you referring to the construct 3 file at the time where you exported the first APK? That's on you...

  • Well my method takes out the need for overlap checks so he can be next to the car. UID is an identifier for each object. Under your spawn police action you have set police.variable to car.UID.

    You then have car with UID 999 and police with variable 999 for example so they relate.

    Then you say police on destroyed, pick car by UID : police.variable and then turn animation off.

    It is just a way of relating the police to the car, something which you don't have right now.

  • The police detector doesnt relate to a car in any way so when you destroy police it doesn't do anything or picks all cars. First question, do you really need police detector? You can just use police is overlapping car directly. Best way to resolve it is when a car spawns police, set police instance variable to car.UID. Then when police is destroyed you pick car which matches UID and turn off siren.

  • The answer is to use families but I can't really work out what your game is doing. I don't know what 'cell' does. Also, why are the player and AI objects the same? What distinguishes them from being player and AI? There was nothing too obvious there. You can make use of variables, it could be left click on army(family) set that to player, then another object in the army family has variable set to AI then you can control the picking, so far I didn't see anything like that. Also I had a look at your game and it's on a board, is line of sight really the best thing to use? You can use pick nearest army or something similar.

  • Must say I can't fully understand the game you will have to draw it out or something but 'lower family' isn't a thing. If you have move numbers then they should be on the characters and you set the variable.

  • The number of moves should be a parameter you pass through one function and probably a variable on the object? GetMoves not required, you call the other function with number of moves based on what was picked.

  • Go to View at the top and tick Properties bar.

  • What is the difference between nothing and an empty space?

  • Well I guess "" is nothing, " " is an empty space.

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  • I've not really touched that side of things but I would say multiplayer is the way. Kind of shooting yourself in the foot by saying without using multiplayer because it would be an ongoing multiplayer game hosted somewhere so that seems to be the way :)

  • This isn't the best way to go about making a game, to take someone's capx and then ask someone else to build on that capx without doing anything yourself. You won't understand what's going on, better you do some tutorials and learn how to do it, just my opinion.

  • Did you make that capx? It should be easy to edit.

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lionz

Member since 5 Aug, 2013

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