lionz's Recent Forum Activity

  • I thought the problem was that you wanted to check a value at 15 is between 2 values, then change the value at 7 to the value at 15. That's what my logic does.

  • Curvalue is the wrong thing to use, it will just use the end of the row so 200 in this case. The logic you're looking for is 'array set value at array.curx,7 to array.at(array.curx,15)'

  • Ah okay, I didn't get that far yet. Not unchecked test mode in case the account gets disabled. This is just related to my own reward ads not showing in test mode on debug apk. It might be intentional though and I will try it out in prod after store release.

  • Actually I just checked with the google test ad for rewards and that is working. The one I setup is not working but maybe that's intentional on debug apk, got no idea. I may just risk it and release the game with my ads in place of the test ad and see if they work. Yes the banner and interstitial (my version) are working on debug apk export.

  • Those actions run all the time to set the Z order so after the object spawns it would know its place automatically. I use this method to set a hierarchy for objects in my game. You don't need to do anything additional 'on spawned'.

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  • Z order is different to spawning objects on the wrong layer. If you are choosing the wrong layer then I can't help with that. For Z order you can have actions which are 'object move to top of layer', you list the actions in order from bottom to top, so if you want object A to appear at the top above object B then actions look like this :

    object B move to top of layer

    object A move to top of layer

  • Yes the bullet movement angle is separate to the object angle. If you uncheck the box 'Set Angle' on the bullet behaviour then it will move on its own angle of motion without changing the object's angle.

  • Hiya, even on a blank project I cannot get rewarded ads to work. Has anyone been successful in displaying one? It might be at admob end, anyone have knowledge of what to add in the admob reward settings 'reward amount' and 'reward item', maybe it has to be something specific? Thanks

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  • - Add a trigger once condition to event 23

    - You have a spike outside of layout on start of layout so count begins at 1, you need to set this to 0

    - You need to set count to 0 when you die as it remains at a previous value when you died

  • Global variables is just a number you can use for lives. When player dies, instead of subtract from instance variable, you subtract from global variable. It keeps its value between levels.

  • What are you using for lives? If you use a global variable it should retain its value between levels. Sounds like you are using an instance variable on the hero but I don't know.

  • Good luck with it :)

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lionz

Member since 5 Aug, 2013

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