lionz's Recent Forum Activity

  • Plays nice. Maybe I can help you with the English localisation, it needs some work.

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  • You don't wait I guess, but use a counter variable. When you press space you show a message, then add 1 to variable. So next time when space is pressed, you can show a message based on var=2 etc. Or if you are doing random messages then instead of a counter set it to a random value.

  • Is going through walls really a problem in a 2D game? Usually the player is a box and you play a sprite animation. Even if the weapon was attached separately, overlapping a wall wouldnt be an issue, either you push against a wall and he plays a different animation and the weapon moves, or you can overlap the wall. If you chose to have the weapon separate from the character as design then I don't think making it solid is a good thing to do.

  • Usually the player body and head are the same object, is there any gameplay mechanic reason why it must be attached separately?

  • Yes...so it didn't work?

  • Just looked at the file. Yeah a local variable counter is a nice idea and compare with number of expected correct answers.

  • Well there is a condition 'is on screen' but the fix for this is usually to add a system 'for each enemy' so it checks each one.

  • Well the compare will work, but in terms of saying something matches, you are changing the animation frame of a tick to determine this yeah but the tick doesn't relate to anything. So the output will be like TrueFalseTrueFalse within the loop but then you change the animation frame of a tick which needs to correspond to the co-ords you're currently checking. Sorry I've not downloaded the file I'm out right now just lookin at this.

  • Instead of the changing Y co-ords use 'loopindex' and put it inside a for loop from 0 to array.length

  • It's a layer problem. Look at the Game layout, it has 2 layers : 0 and 1, the End layout just has 1 layer : 0. The text doesn't show properly because of the missing layer 1 on End layout so it drops behind the balloon art. Add an extra layer called Scores to End layout, similar to what's there when you look at the Game layout.

  • Without the file, can only guess. Please share the file. I guess it's not catching a set text to Score event.

  • Well technically you don't need to make a post every time, just find one of your old posts.. :P

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lionz

Member since 5 Aug, 2013

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