lionz's Recent Forum Activity

  • These are the spikes I remember where he jumps in front of them because theyre on a layer behind, I don't see how that is a solid object? youtube.com/watch

    So if you create spikes sprite, don't set it to solid you can use player on collision with spikes.

  • If they are spikes in Megaman then they shouldn't be solid anyway is what I'm saying. You can do on collision with spike object but don't make it solid because why?

  • Player will always be destroyed when you go to a new layout unless you make him global (tick box on properties) or you create him again in the new layout.

  • Does it need to wait? What are you doing with the function because I thought you are just setting array value to a global variable.

  • Neither of those links work for me, but sure I will take a look if you can edit them

  • The array looks correct so the problem is whatever you're doing with that function and you have a wait before it that's never good because the loop can finish before you run the function the first time.

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  • You need to check for the player level (a global variable) when you click. If it's 1 then you compare the experience and upgrade to 2. Then on next click and you check the player level it will be 2 and you can upgrade from 2 to 3. You can put all these condition checks in the button click event with else.

  • And let's see a screenshot of the array in debug view

  • What disappears? Send your file because not sure what you mean

  • You don't need to make loads of objects but I also can't imagine the system from your description. You can use a global variable to track experience and then change the animation of the equipment based on this, or something. I don't know what you want to happen but you can probably do it with one button.

  • The example level is to show how to use the persist behaviour. You add the behaviour to the objects and their state gets remembered when you leave and re-enter the layout.

  • So you give the coins the Persist behaviour. When they are destroyed, they remain destroyed. What are the issues you're having ?

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lionz

Member since 5 Aug, 2013

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