Give the objects the Persist behaviour, this keeps them destroyed when you move between layouts.
Maybe the video didn't complete properly and the event never returned true. You can check this with something other than muting audio to test it. There is another event I think where video doesn't complete which you can use to compare.
Nice :)
The set Y position events are still inside a loop and sub event. It makes more sense to have them as their own events so you can set the shrimp position based on its value, because it is only the value that changes every 1 second.
And the tutorial to follow is here : construct.net/en/tutorials/building-a-signed-apk-for-android-in-construct-3-28
Construct 3 itself has capability to build the APK and sign it, you should select the option signed release APK instead of cordova project when you export.
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Maybe it's your events that use go to layout
This sounds like a very old template and I don't think it's too useful, rather than trying to alter that you should probably be starting from scratch with localstorage and saving some data that way. Ditch the template, look at local storage in the manual and post here if you need help with saving data.
Let's see a screenshot of the events
If you pick the transfer object under conditions there should be 'pick be unique ID'
On collision with transfer,
condition: transfer : pick by UID : value = transfer.instancevar
action: set player to object position : transfer
Timer you can store the timer currenttime as a global variable when the game ends, and also stop the timer. When can=0 i guess.
Member since 5 Aug, 2013