It does keep behaviour states, just not Pin I guess because you're relying on other objects that may not have persist, it would crash or something if the object wasn't there.
Persist is to remember the state of an object and Pin is not really part of this
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You can select all of the events at the same time, select the first one, hold down shift, and select the bottom one, or ctrl+A...
Assuming player 1 and player 2 are cloned objects or have the same variables and things, you can right click on the new events - replace object player 1 with player 2.
Those events look fairly standard, I don't see why it would crash. Maybe something is corrupted, did you try changing the save slot to see if it works?
Looks nice, I hope the marketing catches on and you get some real interest.
It's interesting to play but I would change the name
You can make use of layers and lock them
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Nope not a bug, it will stop the loop if the conditions are met. I can see that the variables are both 3 but nothing else as you covered the events with the viewer. You haven't mentioned why you think the loop is still ongoing or what is really happening.
And it will exit the loop, so what is happening that you are not expecting? What is the outcome? You've covered the actions in the screenshot.
What are you using to determine that you are not leaving the while loop, what is happening?
Member since 5 Aug, 2013