Do you have 2 instances of player ? If not then the boolean must be true...you can check in debug mode.
Yeah I worked it out, the event sheet is not linked to the layout so it's not reading anything. Select Layout 1 and in the properties bar select the event sheet currently it is (none)
Can't see a problem, next step is to share the file I guess and someone can take a look.
It's difficult to distinguish target from object type. Easiest way is to create your own turret, have it spawn bullets and set bullet angle to pick nearest enemy.
You could use a global variable for the player 1,2,3 or 4 and this number is used in other events to set car animation etc
Try Physics behaviour
Please post a screenshot of the events rather than describing them
Change it outside of Construct then import the ready image
Not really but the way you mentioned should only be one event anyway
Develop games in your browser. Powerful, performant & highly capable.
Setting the opacity of the object overrides the fade. This is pretty much what a fade in/out is anyway, changing the opacity.
Okay great :)
You can put the objects on their own layer and set it visible/invisible
Member since 5 Aug, 2013