Gonna need more info than that, do you mean the bullets? Anything that disappears you have done with your own events.
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Looks like the origin point is moving, you can set it to the middle of the image and apply to all frames of an animation in the image editor. Look at the image points and see their position for each individual frame, probably one is way off.
You could use a variable to determine when the menu is open, something like this :
On object clicked : set menuopen to 1, show menu.
On any click, mouse cursor is not over menu, and menuopen = 1 : set menuopen to 0, hide menu.
You just need to pick the hidden sprite, this can be done in a number of ways. You could use hidden sprite is overlapping enemy if they are touching. Or in this case a container may work well, if you put the enemy and hidden sprite into a container, whenever you destroy the enemy it also automatically destroys all other objects in the container so including the hidden sprite.
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Google do it themselves of course : support.google.com/googleplay/android-developer/answer/9859348
You must make sure you delete all instances of the object that are using the image, then you can use 'unload memory' system actions
Oh do you mean the actual position on screen as in the co-ordinates of the letter, I don't know how to do that or if it's possible.
Look at the 'tokenat' expression, it is used for this where you track individual characters in a string.
There's not enough info here really. Are you setting the value yourself? NaN means it's of the wrong type.
They are global and keep the same value when you go between layouts
Nope that's not what I was suggesting, I said to use the global variable you have for pause as a condition to block out the button click event.
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