Reverse the conditions so Gold > 500 is first
A condition under the Sprite object
On created - set animation frame to round(random(x,y)) where x and y are the upper and lower limits and round ensures it is a rounded number.
Well unless I've missed something, loading the save game will load it at the point you saved so the variable will be 60, doesn't matter what you do after the save if you are loading it later.
When you said load it do you mean load the save game? Other than this it's hard to work out unless we see the event sheets. Even if layout B is only linked to the first event sheet it should still add 1 every second I guess.
Regenerate region?
Then you just create the events like you mentioned in the original post, if animation attack1 has finished, do something, what's the problem?
For this you can use &choose(1,2,3)
"What I want is for the score to continue where it left off when my character moves, but add to the score when I stop." ?
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File a bug if you think it is a bug but I would check it's on the expected layer.
Sorry not explained well enough, could you rephrase? Where is the player?
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Member since 5 Aug, 2013