lionz's Recent Forum Activity

  • The picking looks fine but we can't see everything. Check the instance variables on the objects are correct. Does the global variable update as expected? Do you have more than one text object?

  • well a guy is making this in construct youtube.com/watch

  • Yep please share updated screenshot so I can try and debug it. Also make sure that the event sheet is linked to that start up layout.

  • It's (probably) because you've used separate bools for the directions instead of one variable. So when you press Down then Up, they are both true because there's no logic to set the other one to false. You should use a single string variable for the direction and set it to Up, Down, Left or Right.

  • Maybe nothing is being saved. Can't see the save logic. Try adding a load logic to confirm it can load a previous save. Also fix those visible actions on the last event because you have both visibile and invisible for some reason.

  • Let's see the events

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  • You need to load the game, what do your events look like for that?

  • Do you mean it is destroying all enemybox and that's the issue? If that is separate to enemy so you're saying there are 2 objects then when enemy health drops below 0 if you then destroy an enemybox nothing is picked for enemybox so it will destroy all. If enemy and enemybox are in a container then it would pick correctly as they know about each other. If not this then please share a screenshot of the events related to the health and destroy logic.

  • On get should be setting the variable not the local storage item?

  • That's a different question entirely and I guess the answer is you make one and upload it somewhere then use the URL in the properties. It isn't important for testing. You should also be using test mode ads on the plugin.

  • As far as I know trying to import a C2 project with heavy use of plugins is difficult/impossible.

    This looks promising maybe : construct.net/en/forum/construct-3/plugin-sdk-10/convert-plugin-c2-c3-you-158580

  • It depends in what sense you mean 'creating new ads', configuration of ads is done on admob side but triggering a new ad to appear in game would be done by events in Construct so you would make a new build/apk. Not sure with iOS as I've never tested this but there could be something in the manual or tutorials section.

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lionz

Member since 5 Aug, 2013

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