lionz's Recent Forum Activity

  • If throw key is down -> play throw anim

    if run key is down, and throw key is not down - > play run anim

  • Your event says to spawn it at the same direction the player is moving at the time it is spawned, what would you like it to do?

  • You'll have to share the project file for this one.

  • You mean the bullet moves at a similar speed to the player? You can increase the bullet movement speed.

  • You need to pick the door instance based on conditions. Usually you would use 'player is overlapping door'. Then the action of opening when you press E will apply to only that one instance of door.

  • Nope you set variables in actions. In the action Set Variable for filter_mode you would set value find(usage, "/") > 0 ? "match" : "contains"

  • First of all I wouldn't run this logic every tick as it looks like you are doing, just run it once to stop any confusion happening. At least until it is working correctly.

    Your events don't compare instances but also it is difficult to do this, you can't compare objectA to objectA when picking.

    My approach would be to bring the player scores into global variables. Set object.score for object.placement=1 to GV 1st and object.placement=2 to GV 2nd etc. First establish those positions because of course in the next section they would change.

    Then you could say for example if object.placement=2 and object.score= GV1 then set placement to 1. If object.placement=3 and object.score= GV2 then set placement to 2, if score = GV1 then set placement to 1 (top 3 tied). I would take this approach to get around picking issues with the same object type.

  • It might be possible with the Browser object > Go To URL action, try that.

  • Yes from 4:37 on that video should help.

  • The documentation for adding your exported app to the Google Play Store is all available on Google side and is easy to follow.

  • For two levels it should be in the same project, merging is difficult because when you copy and paste the objects and variables need to be there already. You should've started with it in one project, now you'll have to recreate one of them.

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  • It's because you have set solids as obstacles and the player is solid

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lionz

Member since 5 Aug, 2013

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