lionz's Recent Forum Activity

  • You could use global for simplicity or a local one if you really know what you're doing. Using variables will help you manipulate the array and have control then you should be able to think about what you need and apply those variables.

    The skipping sheets bit i'm not sure, do you have several arrays or are you loading them into one array randomly? You need access to the text and then just call it in the same way.

    Or character images again you could use a variable, set varChar using the same row but a different column like array.at(var,1). Then you set the portrait based on the current value of varChar, the actual text could match the name of the animation or something similar.

  • Get rid of the other 3 conditions except for the has LOS. Then using a variable for whether the laser has spawned, add a condition to that LOS, hasLaser=false. On the actions spawn the laser and set hasLaser to true. This will spawn the Laser once when the drone has sight of the player. For the other event you need drone does not have LOS of player, set hasLaser to false and destroy laser.

  • In the tokenat expression you would change array.at(0,2) to use a variable instead o the 2 so array.at(0,var). Then using a similar condition you have for = 'back', you have = 'next' and then change that new variable, maybe add 2 to it so it skips from 2 to 4. You also need to set chatposition back to 0.

    That would be for column skipping. If you want to change row then you need a variable for the X so array.at(var,2) and then change that variable to signal the row.

  • There's a lot to do here, what did you do so far? Look around the forums for previous posts about creating inventory using arrays.

  • Yes share screenshots here and we can also help

  • That is looking nice!

  • You can't click twice in the same event anyway so better to share screenshot of the events to see what you did.

  • You can set other imagepoints and use them, or use co-ordinates. Why is the origin not good enough though?

  • Clicking it automatically picks it so it should use that one within the same event.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Deleting that won't change much, I tried it just in case but you are just setting an animation based on a variable.

  • I don't think anyone could help with those slim screenshots with the loops missing, we would need the rest of the events and the ability to test it.

  • Yes the memory usage is looking more reasonable now. The email is here hellotrk@construct

    construct.net/en/contact

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 72 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies